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Fixed trigger_fall not doing anything when landing in water
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@@ -8676,6 +8676,7 @@ void SendProxy_ShiftPlayerSpawnflags( const SendProp *pProp, const void *pStruct
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SendPropInt ( SENDINFO( m_spawnflags ), 3, SPROP_UNSIGNED, SendProxy_ShiftPlayerSpawnflags ),
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SendPropBool ( SENDINFO( m_bDrawPlayerModelExternally ) ),
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SendPropBool ( SENDINFO( m_bInTriggerFall ) ),
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#endif
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END_SEND_TABLE()
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