Fixed spelling errors of "Receive" in the NetMsg VScript singleton

This commit is contained in:
Blixibon
2021-03-14 13:48:21 -05:00
parent fb30f64d30
commit 4884d02481
3 changed files with 11 additions and 10 deletions

View File

@@ -1228,7 +1228,7 @@ void CNetMsgScriptHelper::Reset()
}
//-----------------------------------------------------------------------------
// Create the storage for the reciever callback functions.
// Create the storage for the receiver callback functions.
// Functions are handled in the VM, the storage table is here.
//-----------------------------------------------------------------------------
void CNetMsgScriptHelper::InitPostVM()
@@ -1264,7 +1264,7 @@ bool CNetMsgScriptHelper::Init() // IGameSystem
//-----------------------------------------------------------------------------
void CNetMsgScriptHelper::__MsgFunc_ScriptMsg( bf_read &msg )
{
g_ScriptNetMsg->RecieveMessage( msg );
g_ScriptNetMsg->ReceiveMessage( msg );
}
#endif // CLIENT_DLL
@@ -1273,11 +1273,11 @@ void CNetMsgScriptHelper::__MsgFunc_ScriptMsg( bf_read &msg )
//
//-----------------------------------------------------------------------------
#ifdef GAME_DLL
void CNetMsgScriptHelper::RecieveMessage( bf_read *msg, CBaseEntity *pPlayer )
void CNetMsgScriptHelper::ReceiveMessage( bf_read *msg, CBaseEntity *pPlayer )
{
m_MsgIn = msg;
#else
void CNetMsgScriptHelper::RecieveMessage( bf_read &msg )
void CNetMsgScriptHelper::ReceiveMessage( bf_read &msg )
{
m_MsgIn.StartReading( msg.m_pData, msg.m_nDataBytes );
#endif
@@ -1357,7 +1357,7 @@ void CNetMsgScriptHelper::Send()
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CNetMsgScriptHelper::Recieve( const char *msg, HSCRIPT func )
void CNetMsgScriptHelper::Receive( const char *msg, HSCRIPT func )
{
if ( func )
g_pScriptVM->SetValue( m_Hooks, int( HashStringCaseless(msg) ), func );
@@ -1701,7 +1701,8 @@ BEGIN_SCRIPTDESC_ROOT_NAMED( CNetMsgScriptHelper, "CNetMsg", SCRIPT_SINGLETON "N
DEFINE_SCRIPTFUNC( Reset, "Reset the current network message buffer" )
DEFINE_SCRIPTFUNC( Start, "Start writing new custom network message" )
DEFINE_SCRIPTFUNC( Recieve, "Set custom network message callback" )
DEFINE_SCRIPTFUNC( Receive, "Set custom network message callback" )
DEFINE_SCRIPTFUNC_NAMED( Receive, "Recieve", SCRIPT_HIDE ) // This was a typo until v6.3
#ifdef GAME_DLL
DEFINE_SCRIPTFUNC( Send, "Send a custom network message from the server to the client (max 252 bytes)" )
#else