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Added new player animation types and applied more player animations to SP HL2 weapons
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@@ -612,7 +612,11 @@ void CWeaponShotgun::SecondaryAttack( void )
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SendWeaponAnim( ACT_VM_SECONDARYATTACK );
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// player "shoot" animation
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#ifdef MAPBASE
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pPlayer->SetAnimation( PLAYER_ATTACK2 );
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#else
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pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#endif
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// Don't fire again until fire animation has completed
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#ifdef MAPBASE
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