Added new player animation types and applied more player animations to SP HL2 weapons

This commit is contained in:
Blixibon
2021-11-15 14:43:58 -06:00
parent 6755a4d3f6
commit 41d799bbdf
13 changed files with 118 additions and 6 deletions

View File

@@ -612,7 +612,11 @@ void CWeaponShotgun::SecondaryAttack( void )
SendWeaponAnim( ACT_VM_SECONDARYATTACK );
// player "shoot" animation
#ifdef MAPBASE
pPlayer->SetAnimation( PLAYER_ATTACK2 );
#else
pPlayer->SetAnimation( PLAYER_ATTACK1 );
#endif
// Don't fire again until fire animation has completed
#ifdef MAPBASE