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Added new player animation types and applied more player animations to SP HL2 weapons
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@@ -1664,6 +1664,10 @@ void CWeaponRPG::PrimaryAttack( void )
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SendWeaponAnim( ACT_VM_PRIMARYATTACK );
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WeaponSound( SINGLE );
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#ifdef MAPBASE
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pOwner->SetAnimation( PLAYER_ATTACK1 );
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#endif
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pOwner->RumbleEffect( RUMBLE_SHOTGUN_SINGLE, 0, RUMBLE_FLAG_RESTART );
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