Added new player animation types and applied more player animations to SP HL2 weapons

This commit is contained in:
Blixibon
2021-11-15 14:43:58 -06:00
parent 6755a4d3f6
commit 41d799bbdf
13 changed files with 118 additions and 6 deletions

View File

@@ -448,7 +448,7 @@ void CWeaponFrag::LobGrenade( CBasePlayer *pPlayer )
WeaponSound( WPN_DOUBLE );
#ifdef MAPBASE
pPlayer->SetAnimation( PLAYER_ATTACK1 );
pPlayer->SetAnimation( PLAYER_ATTACK2 );
#endif
m_bRedraw = true;
@@ -496,7 +496,7 @@ void CWeaponFrag::RollGrenade( CBasePlayer *pPlayer )
WeaponSound( SPECIAL1 );
#ifdef MAPBASE
pPlayer->SetAnimation( PLAYER_ATTACK1 );
pPlayer->SetAnimation( PLAYER_ATTACK2 );
#endif
m_bRedraw = true;