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Mapbase v4.1
- Exposed CAmmoDef to VScript and changed ammo type functions accordingly - Added TakeHealth and IsAlive to CBaseEntity - Added $treeSway - Added several inputs to control env_wind keyvalues + a new $treeSway scale keyvalue - Added "Expanded name fixup" keyvalue to point_template which allows name fixup to fix up output parameters - Fixed the rope on rappelling NPCs causing graphical issues - Fixed prop_vehicle_prisoner_pod missing "EnterVehicle", "EnterVehicleImmediate", and "ExitVehicle" inputs - Fixed hostile citizens not damaging player - Fixed an uncommon npc_metropolice crash from when it's not in a squad - Made SetTarget input update target handling on NPCs - Changed ammo type functions to be more organized, added AmmoDef singleton - Added more precache functions - Added various misc. entity functions, like GetAllWeapons or AddOutput - Added more utility functions
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@@ -72,6 +72,9 @@ public:
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Ammo_t m_AmmoType[MAX_AMMO_TYPES];
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Ammo_t *GetAmmoOfIndex(int nAmmoIndex);
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#ifdef MAPBASE
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const char* Name(int nAmmoIndex);
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#endif
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int Index(const char *psz);
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int PlrDamage(int nAmmoIndex);
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int NPCDamage(int nAmmoIndex);
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