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https://github.com/celisej567/source-sdk-2013.git
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Mapbase v4.1
- Exposed CAmmoDef to VScript and changed ammo type functions accordingly - Added TakeHealth and IsAlive to CBaseEntity - Added $treeSway - Added several inputs to control env_wind keyvalues + a new $treeSway scale keyvalue - Added "Expanded name fixup" keyvalue to point_template which allows name fixup to fix up output parameters - Fixed the rope on rappelling NPCs causing graphical issues - Fixed prop_vehicle_prisoner_pod missing "EnterVehicle", "EnterVehicleImmediate", and "ExitVehicle" inputs - Fixed hostile citizens not damaging player - Fixed an uncommon npc_metropolice crash from when it's not in a squad - Made SetTarget input update target handling on NPCs - Changed ammo type functions to be more organized, added AmmoDef singleton - Added more precache functions - Added various misc. entity functions, like GetAllWeapons or AddOutput - Added more utility functions
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@@ -46,6 +46,9 @@ public:
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void AddTemplate( CBaseEntity *pEntity, const char *pszMapData, int nLen );
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bool ShouldRemoveTemplateEntities( void );
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bool AllowNameFixup();
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#ifdef MAPBASE
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bool NameFixupExpanded() { return m_bFixupExpanded; }
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#endif
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// Templates accessors
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int GetNumTemplates( void );
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@@ -74,6 +77,12 @@ private:
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// code removes all the entities in it once it finishes turning them into templates.
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CUtlVector< CBaseEntity * > m_hTemplateEntities;
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#ifdef MAPBASE
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// Allows name fixup to target all instances of a name in a keyvalue, including output parameters.
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// TODO: Support for multiple fixup modes?
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bool m_bFixupExpanded;
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#endif
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// List of templates, generated from our template entities.
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CUtlVector< template_t > m_hTemplates;
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