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https://github.com/celisej567/source-sdk-2013.git
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Mapbase v4.1
- Exposed CAmmoDef to VScript and changed ammo type functions accordingly - Added TakeHealth and IsAlive to CBaseEntity - Added $treeSway - Added several inputs to control env_wind keyvalues + a new $treeSway scale keyvalue - Added "Expanded name fixup" keyvalue to point_template which allows name fixup to fix up output parameters - Fixed the rope on rappelling NPCs causing graphical issues - Fixed prop_vehicle_prisoner_pod missing "EnterVehicle", "EnterVehicleImmediate", and "ExitVehicle" inputs - Fixed hostile citizens not damaging player - Fixed an uncommon npc_metropolice crash from when it's not in a squad - Made SetTarget input update target handling on NPCs - Changed ammo type functions to be more organized, added AmmoDef singleton - Added more precache functions - Added various misc. entity functions, like GetAllWeapons or AddOutput - Added more utility functions
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@@ -125,6 +125,9 @@ bool CAI_RappelBehavior::KeyValue( const char *szKeyName, const char *szValue )
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void CAI_RappelBehavior::Precache()
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{
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#ifdef MAPBASE
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CBaseEntity::PrecacheModel( "cable/cable_rappel.vmt" );
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#endif
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CBaseEntity::PrecacheModel( "cable/cable.vmt" );
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}
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@@ -386,7 +389,11 @@ void CAI_RappelBehavior::CreateZipline()
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if( attachment > 0 )
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{
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CBeam *pBeam;
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#ifdef MAPBASE
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pBeam = CBeam::BeamCreate( "cable/cable_rappel.vmt", 1 );
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#else
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pBeam = CBeam::BeamCreate( "cable/cable.vmt", 1 );
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#endif
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pBeam->SetColor( 150, 150, 150 );
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pBeam->SetWidth( 0.3 );
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pBeam->SetEndWidth( 0.3 );
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