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Mapbase v4.1
- Exposed CAmmoDef to VScript and changed ammo type functions accordingly - Added TakeHealth and IsAlive to CBaseEntity - Added $treeSway - Added several inputs to control env_wind keyvalues + a new $treeSway scale keyvalue - Added "Expanded name fixup" keyvalue to point_template which allows name fixup to fix up output parameters - Fixed the rope on rappelling NPCs causing graphical issues - Fixed prop_vehicle_prisoner_pod missing "EnterVehicle", "EnterVehicleImmediate", and "ExitVehicle" inputs - Fixed hostile citizens not damaging player - Fixed an uncommon npc_metropolice crash from when it's not in a squad - Made SetTarget input update target handling on NPCs - Changed ammo type functions to be more organized, added AmmoDef singleton - Added more precache functions - Added various misc. entity functions, like GetAllWeapons or AddOutput - Added more utility functions
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@@ -1210,6 +1210,7 @@ BEGIN_RECV_TABLE_NOBASE(CEnvWindShared, DT_EnvWindShared)
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RecvPropFloat (RECVINFO(m_windRadius)),
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RecvPropFloat (RECVINFO(m_windRadiusInner)),
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RecvPropVector (RECVINFO(m_location)),
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RecvPropFloat (RECVINFO(m_flTreeSwayScale)),
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#endif
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END_RECV_TABLE()
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