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Initial Mapbase commit (squashed from mapbase-beta)
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@@ -53,6 +53,17 @@ enum stepsoundtimes_t
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void CopySoundNameWithModifierToken( char *pchDest, const char *pchSource, int nMaxLenInChars, const char *pchToken );
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#ifdef MAPBASE
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// Internal player spawnflags.
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// These are only meant to be used internally or accessed via logic_playerproxy.
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// I'm sure this isn't a bad idea whatsoever...
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//
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// Be sure to update the SendPropInt() entry for m_spawnflags in player.cpp when you add any new spawnflags!
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#define SF_PLAYER_NO_GEIGER (1 << 0)
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#define SF_PLAYER_HIDE_SQUAD_HUD (1 << 1)
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#define SF_PLAYER_SUPPRESS_FIRING (1 << 2)
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#endif
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// Shared header file for players
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#if defined( CLIENT_DLL )
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#define CBasePlayer C_BasePlayer
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