mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Initial Mapbase commit (squashed from mapbase-beta)
This commit is contained in:
@@ -157,6 +157,10 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_LOW );
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ADD_ACTIVITY_TO_SR( ACT_ARM );
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ADD_ACTIVITY_TO_SR( ACT_DISARM );
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#ifdef COMPANION_HOLSTER_WORKAROUND
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ADD_ACTIVITY_TO_SR( ACT_ARM_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_DISARM_RIFLE );
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#endif
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ADD_ACTIVITY_TO_SR( ACT_DROP_WEAPON );
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ADD_ACTIVITY_TO_SR( ACT_DROP_WEAPON_SHOTGUN );
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ADD_ACTIVITY_TO_SR( ACT_PICKUP_GROUND );
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@@ -396,6 +400,11 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_SMG2_TOAUTO );
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ADD_ACTIVITY_TO_SR( ACT_SMG2_TOBURST );
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#ifdef SHARED_COMBINE_ACTIVITIES
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ADD_ACTIVITY_TO_SR( ACT_COMBINE_THROW_GRENADE );
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ADD_ACTIVITY_TO_SR( ACT_COMBINE_AR2_ALTFIRE );
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#endif
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// Physcannon special activities
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ADD_ACTIVITY_TO_SR( ACT_PHYSCANNON_UPGRADE );
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@@ -447,6 +456,10 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_IDLE_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_SMG1 );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_ANGRY_SMG1 );
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#if AR2_ACTIVITY_FIX == 1
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ADD_ACTIVITY_TO_SR( ACT_IDLE_AR2 );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_ANGRY_AR2 );
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#endif
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ADD_ACTIVITY_TO_SR( ACT_IDLE_PISTOL );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_ANGRY_PISTOL );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_ANGRY_SHOTGUN );
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@@ -465,10 +478,26 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_WALK_RIFLE_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_RIFLE_STIMULATED );
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#if AR2_ACTIVITY_FIX == 1
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ADD_ACTIVITY_TO_SR( ACT_IDLE_AR2_RELAXED );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_AR2_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AR2_RELAXED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AR2_RELAXED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AR2_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AR2_STIMULATED );
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#endif
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ADD_ACTIVITY_TO_SR( ACT_IDLE_AIM_RIFLE_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_RIFLE_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_RIFLE_STIMULATED );
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#if AR2_ACTIVITY_FIX == 1
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ADD_ACTIVITY_TO_SR( ACT_IDLE_AIM_AR2_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_AR2_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_AR2_STIMULATED );
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#endif
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ADD_ACTIVITY_TO_SR( ACT_IDLE_SHOTGUN_RELAXED );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_SHOTGUN_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_SHOTGUN_AGITATED );
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@@ -518,6 +547,13 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_STEALTH_PISTOL );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_STEALTH_PISTOL );
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#if AR2_ACTIVITY_FIX == 1
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ADD_ACTIVITY_TO_SR( ACT_WALK_AR2 );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_AR2 );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AR2 );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_AR2 );
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#endif
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_PISTOL );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_PISTOL_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_SMG1 );
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