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https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Added experimental singleplayer anim state
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@@ -1426,6 +1426,17 @@ acttable_t CWeaponRPG::m_acttable[] =
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{ ACT_RANGE_AIM_MED, ACT_RANGE_AIM_RPG_MED, false },
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{ ACT_RANGE_ATTACK1_MED, ACT_RANGE_ATTACK_RPG_MED, false },
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#endif
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#ifdef MAPBASE
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// HL2:DM activities (for third-person animations in SP)
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{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_RPG, false },
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{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_RPG, false },
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{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_RPG, false },
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{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_RPG, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG, false },
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{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_RPG, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_RPG, false },
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#endif
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};
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IMPLEMENT_ACTTABLE(CWeaponRPG);
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