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https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Added experimental singleplayer anim state
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@@ -82,6 +82,17 @@ END_DATADESC()
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acttable_t CWeaponFrag::m_acttable[] =
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{
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{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_SLAM, true },
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#ifdef MAPBASE
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// HL2:DM activities (for third-person animations in SP)
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{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_GRENADE, false },
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{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_GRENADE, false },
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{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_GRENADE, false },
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{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_GRENADE, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, false },
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{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_GRENADE, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_GRENADE, false },
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#endif
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};
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IMPLEMENT_ACTTABLE(CWeaponFrag);
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@@ -404,6 +415,10 @@ void CWeaponFrag::ThrowGrenade( CBasePlayer *pPlayer )
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WeaponSound( SINGLE );
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#ifdef MAPBASE
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pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#endif
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m_iPrimaryAttacks++;
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gamestats->Event_WeaponFired( pPlayer, true, GetClassname() );
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}
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@@ -428,6 +443,10 @@ void CWeaponFrag::LobGrenade( CBasePlayer *pPlayer )
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WeaponSound( WPN_DOUBLE );
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#ifdef MAPBASE
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pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#endif
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m_bRedraw = true;
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m_iPrimaryAttacks++;
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@@ -472,6 +491,10 @@ void CWeaponFrag::RollGrenade( CBasePlayer *pPlayer )
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WeaponSound( SPECIAL1 );
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#ifdef MAPBASE
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pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#endif
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m_bRedraw = true;
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m_iPrimaryAttacks++;
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