mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Added experimental singleplayer anim state
This commit is contained in:
@@ -621,6 +621,12 @@ END_SCRIPTDESC();
|
||||
|
||||
CHL2_Player::CHL2_Player()
|
||||
{
|
||||
#ifdef SP_ANIM_STATE
|
||||
// Here we create and init the player animation state.
|
||||
m_pPlayerAnimState = CreatePlayerAnimationState(this);
|
||||
m_angEyeAngles.Init();
|
||||
#endif
|
||||
|
||||
m_nNumMissPositions = 0;
|
||||
m_pPlayerAISquad = 0;
|
||||
m_bSprintEnabled = true;
|
||||
@@ -1144,6 +1150,16 @@ void CHL2_Player::PostThink( void )
|
||||
{
|
||||
HandleAdmireGlovesAnimation();
|
||||
}
|
||||
|
||||
#ifdef SP_ANIM_STATE
|
||||
m_angEyeAngles = EyeAngles();
|
||||
|
||||
QAngle angles = GetLocalAngles();
|
||||
angles[PITCH] = 0;
|
||||
SetLocalAngles(angles);
|
||||
|
||||
m_pPlayerAnimState->Update(); // m_pPlayerAnimState->Update( m_angEyeAngles.y, m_angEyeAngles.x );
|
||||
#endif
|
||||
}
|
||||
|
||||
void CHL2_Player::StartAdmireGlovesAnimation( void )
|
||||
@@ -1490,6 +1506,11 @@ void CHL2_Player::SetAnimation( PLAYER_ANIM playerAnim )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( IsInAVehicle() )
|
||||
{
|
||||
idealActivity = ACT_COVER_LOW;
|
||||
}
|
||||
|
||||
if ( idealActivity == ACT_HL2MP_GESTURE_RANGE_ATTACK )
|
||||
{
|
||||
@@ -1835,6 +1856,14 @@ void CHL2_Player::InitVCollision( const Vector &vecAbsOrigin, const Vector &vecA
|
||||
|
||||
CHL2_Player::~CHL2_Player( void )
|
||||
{
|
||||
#ifdef SP_ANIM_STATE
|
||||
// Clears the animation state.
|
||||
if ( m_pPlayerAnimState != NULL )
|
||||
{
|
||||
m_pPlayerAnimState->Release();
|
||||
m_pPlayerAnimState = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user