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Added experimental singleplayer anim state
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@@ -406,4 +406,8 @@ void CBaseHLBludgeonWeapon::Swing( int bIsSecondary )
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//Play swing sound
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WeaponSound( SINGLE );
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#endif
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#ifdef MAPBASE
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pOwner->SetAnimation( PLAYER_ATTACK1 );
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#endif
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}
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