Added experimental singleplayer anim state

This commit is contained in:
Blixibon
2021-11-14 12:02:26 -06:00
parent 72e846ec27
commit 2ca681431b
18 changed files with 780 additions and 0 deletions
@@ -406,4 +406,8 @@ void CBaseHLBludgeonWeapon::Swing( int bIsSecondary )
//Play swing sound
WeaponSound( SINGLE );
#endif
#ifdef MAPBASE
pOwner->SetAnimation( PLAYER_ATTACK1 );
#endif
}