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https://github.com/celisej567/source-sdk-2013.git
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Merged dev changes 10/24/2019
- Applied the nexttoken security fix (suggested by ficool2, important for MP port, no #ifdef MAPBASE because of volume of changes and irrelevance to readers) - Fixed a crash with the follower wait point start/stop using handlers - Fixed game_ui activator crash - Changed vphysics triggers to accept more entities - Fixed player squadmates not obeying hint node facing (e.g. wait points) - Fixed npc_snipers - prop_vehicle_jeep_old no longer changes classname - Restored and added the other CTakeDamageInfo fields for point_damageinfo - Fixed game_metadata not saving correctly - Fixed logic_measure_movement not functioning while possessing spawnflags - Added scripts/mapbase_rpc.txt script with choosable app ID and game image - Fixed some casing that broke Linux support - Added proper WorldVertexTransition blending to translucency and selfillum (translucency may need the translucent texture to be $basetexture, not $basetexture2) - Added modified parallax corrected cubemaps to shader code (although currently unusable) - Fixed Variant_ParseInput - Added/restored custom scanner speed (experimental, needs more work) - Several miscellaneous code changes/fixes and comment adjustments
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@@ -86,7 +86,7 @@ string_t ExtractParentName(string_t parentName)
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return parentName;
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char szToken[256];
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nexttoken(szToken, STRING(parentName), ',');
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nexttoken(szToken, STRING(parentName), ',', sizeof(szToken));
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return AllocPooledString(szToken);
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}
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@@ -208,7 +208,7 @@ void SetupParentsForSpawnList( int nEntities, HierarchicalSpawn_t *pSpawnList )
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if ( strchr(STRING(pEntity->m_iParent), ',') )
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{
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char szToken[256];
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const char *pAttachmentName = nexttoken(szToken, STRING(pEntity->m_iParent), ',');
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const char *pAttachmentName = nexttoken(szToken, STRING(pEntity->m_iParent), ',', sizeof(szToken));
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pEntity->m_iParent = AllocPooledString(szToken);
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CBaseEntity *pParent = gEntList.FindEntityByName( NULL, pEntity->m_iParent );
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