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https://github.com/celisej567/source-sdk-2013.git
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Merged dev changes 10/24/2019
- Applied the nexttoken security fix (suggested by ficool2, important for MP port, no #ifdef MAPBASE because of volume of changes and irrelevance to readers) - Fixed a crash with the follower wait point start/stop using handlers - Fixed game_ui activator crash - Changed vphysics triggers to accept more entities - Fixed player squadmates not obeying hint node facing (e.g. wait points) - Fixed npc_snipers - prop_vehicle_jeep_old no longer changes classname - Restored and added the other CTakeDamageInfo fields for point_damageinfo - Fixed game_metadata not saving correctly - Fixed logic_measure_movement not functioning while possessing spawnflags - Added scripts/mapbase_rpc.txt script with choosable app ID and game image - Fixed some casing that broke Linux support - Added proper WorldVertexTransition blending to translucency and selfillum (translucency may need the translucent texture to be $basetexture, not $basetexture2) - Added modified parallax corrected cubemaps to shader code (although currently unusable) - Fixed Variant_ParseInput - Added/restored custom scanner speed (experimental, needs more work) - Several miscellaneous code changes/fixes and comment adjustments
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@@ -1736,6 +1736,12 @@ void CAI_PlayerAlly::ModifyOrAppendCriteria( AI_CriteriaSet& set )
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{
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BaseClass::ModifyOrAppendCriteria( set );
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#ifdef MAPBASE
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// For the below speechtarget criteria
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if (GetSpeechTarget() && !m_hPotentialSpeechTarget)
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m_hPotentialSpeechTarget = GetSpeechTarget();
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#endif
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if ( m_hPotentialSpeechTarget )
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{
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set.AppendCriteria( "speechtarget", m_hPotentialSpeechTarget->GetClassname() );
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