From 21407c3394b53968bcd45c119cd78e1a3b858ffd Mon Sep 17 00:00:00 2001 From: Blixibon Date: Sat, 22 Oct 2022 16:06:57 -0500 Subject: [PATCH] Update sp/src/game/server/particle_system.cpp Co-authored-by: samisalreadytaken <46823719+samisalreadytaken@users.noreply.github.com> --- sp/src/game/server/particle_system.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/sp/src/game/server/particle_system.cpp b/sp/src/game/server/particle_system.cpp index a8f576a7..53ce7778 100644 --- a/sp/src/game/server/particle_system.cpp +++ b/sp/src/game/server/particle_system.cpp @@ -264,11 +264,11 @@ void CParticleSystem::ReadControlPointEnts(void) for (int i = 0; i < kMAXCONTROLPOINTS; ++i) { if (UsesCoordinates()) { - float vecCoords[3]; + Vector vecCoords; // cast str to vector, add vector to array const char* pszVector = STRING(m_iszControlPointNames[i]); - UTIL_StringToVector(vecCoords, pszVector); - m_vControlPointVecs.Set(i, Vector(vecCoords[0], vecCoords[1], vecCoords[2])); + UTIL_StringToVector(vecCoords.Base(), pszVector); + m_vControlPointVecs.Set(i, vecCoords); } else{ if (m_iszControlPointNames[i] == NULL_STRING)