mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Two misc. fixes
This commit is contained in:
@@ -1263,6 +1263,10 @@ Class_T CHL2_Player::Classify ( void )
|
||||
if(IsInAVehicle())
|
||||
{
|
||||
IServerVehicle *pVehicle = GetVehicle();
|
||||
#ifdef MAPBASE
|
||||
if (!pVehicle)
|
||||
return CLASS_PLAYER;
|
||||
#endif
|
||||
return pVehicle->ClassifyPassenger( this, CLASS_PLAYER );
|
||||
}
|
||||
else
|
||||
|
||||
@@ -1003,7 +1003,7 @@ void CWeaponCrossbow::FireBolt( void )
|
||||
inline void CWeaponCrossbow::SetBolt( int iSetting )
|
||||
{
|
||||
int iBody = FindBodygroupByName( "bolt" );
|
||||
if (iBody != -1 || (GetOwner() && GetOwner()->IsPlayer())) // HACKHACK: Player models check the viewmodel instead of the worldmodel, so we have to do this manually
|
||||
if (iBody != -1 /*|| (GetOwner() && GetOwner()->IsPlayer())*/) // TODO: Player models check the viewmodel instead of the worldmodel, but setting the bodygroup regardless can cause a crash, so we need a better solution
|
||||
SetBodygroup( iBody, iSetting );
|
||||
else
|
||||
m_nSkin = iSetting;
|
||||
|
||||
Reference in New Issue
Block a user