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Exposed CBaseAnimatingOverlay to VScript
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@@ -101,8 +101,8 @@ END_DATADESC()
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#ifdef MAPBASE_VSCRIPT
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BEGIN_ENT_SCRIPTDESC( CAI_BaseActor, CAI_BaseNPC, "The base class for NPCs which act in complex choreo scenes." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptAddLookTarget, "AddLookTarget", "Add a potential look target for this actor." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptAddLookTargetPos, "AddLookTargetPos", "Add a potential look target position for this actor." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptAddLookTarget, "AddLookTarget", "Add a potential look target for this actor with the specified importance, duration, and ramp." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptAddLookTargetPos, "AddLookTargetPos", "Add a potential look target position for this actor with the specified importance, duration, and ramp." )
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END_SCRIPTDESC();
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#endif
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