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https://github.com/celisej567/source-sdk-2013.git
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Merged dev changes 9/7/2019
- Experimental RPC stuff for the future - Fixed players running over allies with vehicles (kind of) - Modified redirect filter infrastructure to support when there's no target filter (meaning it will just make sure the entity exists) - Fixed SDK_EyeRefract - Fixed env_beam SetStart/EndEntity - New "OnStateChange" output on NPCs - scripted_face removed (use generic facing VCDs instead) - Fixed RPC - Miscellaneous code cleanup
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@@ -255,7 +255,8 @@ void CGameEnd::InputGameEnd( inputdata_t &inputdata )
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#ifdef MAPBASE
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void CGameEnd::InputGameEndSP( inputdata_t &inputdata )
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{
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// Things like mapping competitions should operate with given strings for specific endings (e.g. background maps).
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// This basically just acts as a shortcut for the "startupmenu force"/disconnection command.
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// Things like mapping competitions could change this code based on given strings for specific endings (e.g. background maps).
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CBasePlayer *pPlayer = AI_GetSinglePlayer();
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if (pPlayer)
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engine->ClientCommand(pPlayer->edict(), "startupmenu force");
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