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https://github.com/celisej567/source-sdk-2013.git
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Added more HL2:DM activities
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@@ -2462,11 +2462,37 @@ void ActivityList_RegisterSharedActivities( void )
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#endif
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#ifdef EXPANDED_HL2DM_ACTIVITIES
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_PISTOL );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_SHOTGUN );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_SMG1 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_AR2 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_PHYSGUN );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_GRENADE );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_RPG );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_CROSSBOW );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_MELEE );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_SLAM );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_PISTOL );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_SHOTGUN );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_SMG1 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_AR2 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_PHYSGUN );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_GRENADE );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_RPG );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_CROSSBOW );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_MELEE );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_SLAM );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_IDLE_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_RUN_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_IDLE_CROUCH_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_CROUCH_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RELOAD_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_JUMP_357 );
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#endif
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@@ -2350,11 +2350,37 @@ typedef enum
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#endif
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#ifdef EXPANDED_HL2DM_ACTIVITIES
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ACT_HL2MP_WALK,
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ACT_HL2MP_WALK_PISTOL,
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ACT_HL2MP_WALK_SHOTGUN,
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ACT_HL2MP_WALK_SMG1,
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ACT_HL2MP_WALK_AR2,
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ACT_HL2MP_WALK_PHYSGUN,
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ACT_HL2MP_WALK_GRENADE,
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ACT_HL2MP_WALK_RPG,
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ACT_HL2MP_WALK_CROSSBOW,
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ACT_HL2MP_WALK_MELEE,
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ACT_HL2MP_WALK_SLAM,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_PISTOL,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_SHOTGUN,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_SMG1,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_AR2,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_PHYSGUN,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_GRENADE,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_RPG,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_CROSSBOW,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_MELEE,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_SLAM,
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ACT_HL2MP_IDLE_357,
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ACT_HL2MP_RUN_357,
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ACT_HL2MP_WALK_357,
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ACT_HL2MP_IDLE_CROUCH_357,
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ACT_HL2MP_WALK_CROUCH_357,
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ACT_HL2MP_GESTURE_RANGE_ATTACK_357,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_357,
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ACT_HL2MP_GESTURE_RELOAD_357,
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ACT_HL2MP_JUMP_357,
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#endif
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@@ -115,6 +115,10 @@ acttable_t CWeapon_SLAM::m_acttable[] =
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM, false },
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{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_SLAM, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_SLAM, false },
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#ifdef EXPANDED_HL2DM_ACTIVITIES
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{ ACT_HL2MP_WALK, ACT_HL2MP_WALK_SLAM, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK2, ACT_HL2MP_GESTURE_RANGE_ATTACK2_SLAM, false },
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#endif
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};
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IMPLEMENT_ACTTABLE(CWeapon_SLAM);
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@@ -86,6 +86,22 @@ acttable_t CWeaponStunStick::m_acttable[] =
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{ ACT_RUN, ACT_RUN_MELEE, false },
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{ ACT_WALK, ACT_WALK_MELEE, false },
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#endif
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#ifdef MAPBASE
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// HL2:DM activities (for third-person animations in SP)
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{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_SLAM, true },
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{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_MELEE, false },
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{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_MELEE, false },
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{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_MELEE, false },
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{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_MELEE, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE, false },
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{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_MELEE, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_MELEE, false },
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#ifdef EXPANDED_HL2DM_ACTIVITIES
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK2, ACT_HL2MP_GESTURE_RANGE_ATTACK2_MELEE, false },
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{ ACT_HL2MP_WALK, ACT_HL2MP_WALK_MELEE, false },
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#endif
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#endif
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};
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IMPLEMENT_ACTTABLE(CWeaponStunStick);
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