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saverestore fixes
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@@ -3380,12 +3380,14 @@ void CBasePlayer::PhysicsSimulate( void )
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pi->m_nNumCmds = commandsToRun;
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}
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}
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#if 0
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else if ( GetTimeSinceLastUserCommand() > sv_player_usercommand_timeout.GetFloat() )
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{
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// no usercommand from player after some threshold
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// server should start RunNullCommand as if client sends an empty command so that Think and gamestate related things run properly
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RunNullCommand();
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}
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#endif
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// Restore the true server clock
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// FIXME: Should this occur after simulation of children so
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