mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-03 05:49:41 +03:00
engine: remove PROTOCOL_STEAM requirement
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@@ -741,7 +741,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
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// break;
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// }
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if ( authProtocol == PROTOCOL_STEAM )
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/* if ( authProtocol == PROTOCOL_STEAM )
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{
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int keyLen = msg.ReadShort();
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if ( keyLen < 0 || keyLen > sizeof(cdkey) )
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@@ -753,7 +753,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
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ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, keyLen ); // cd key is actually a raw encrypted key
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}
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else
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else*/
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{
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msg.ReadString( cdkey, sizeof(cdkey) );
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ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, strlen(cdkey) );
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@@ -1434,11 +1434,13 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
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return false;
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}
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#if 0
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if ( ( nAuthProtocol == PROTOCOL_HASHEDCDKEY ) && (Q_strlen( pchLogonCookie ) <= 0 || Q_strlen(pchLogonCookie) != 32 ) )
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{
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RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectInvalidCertLen" );
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return false;
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}
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#endif
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Assert( !IsReplay() );
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@@ -1470,23 +1472,24 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
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client->SetSteamID( CSteamID() ); // set an invalid SteamID
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// Convert raw certificate back into data
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if ( cbCookie <= 0 || cbCookie >= STEAM_KEYSIZE )
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/* if ( cbCookie <= 0 || cbCookie >= STEAM_KEYSIZE )
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{
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RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectInvalidSteamCertLen" );
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return false;
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}
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}*/
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netadr_t checkAdr = adr;
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if ( adr.GetType() == NA_LOOPBACK || adr.IsLocalhost() )
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{
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checkAdr.SetIP( net_local_adr.GetIPHostByteOrder() );
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}
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#if 0
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if ( !Steam3Server().NotifyClientConnect( client, nNewUserID, checkAdr, pchLogonCookie, cbCookie )
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&& !Steam3Server().BLanOnly() ) // the userID isn't alloc'd yet so we need to fill it in manually
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{
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RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectSteam" );
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return false;
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}
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#endif
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//
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// Any rejections below this must call SendUserDisconnect
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