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HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work
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@@ -1093,6 +1093,7 @@ public:
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// Performs final verification of all compositor templates (after they've all been initially loaded).
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virtual bool VerifyTextureCompositorTemplates( ) = 0;
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virtual uint32_t GetShaderAPIGLTexture( ITexture *pTexture, int nFrame, int nTextureChannel ) = 0;
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};
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