mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-03 05:49:41 +03:00
HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work
This commit is contained in:
53
materialsystem/gltexturehack.cpp
Normal file
53
materialsystem/gltexturehack.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
#include "pch_materialsystem.h"
|
||||
#include "togl/rendermechanism.h"
|
||||
|
||||
#define MATSYS_INTERNAL
|
||||
|
||||
#include "cmaterialsystem.h"
|
||||
//-----------------------------------------------------------------------------
|
||||
// The Base implementation of the shader rendering interface
|
||||
//-----------------------------------------------------------------------------
|
||||
class CShaderAPIBase : public IShaderAPI
|
||||
{
|
||||
public:
|
||||
// constructor, destructor
|
||||
CShaderAPIBase();
|
||||
virtual ~CShaderAPIBase();
|
||||
|
||||
// Called when the device is initializing or shutting down
|
||||
virtual bool OnDeviceInit() = 0;
|
||||
virtual void OnDeviceShutdown() = 0;
|
||||
|
||||
// Pix events
|
||||
virtual void BeginPIXEvent( unsigned long color, const char *szName ) = 0;
|
||||
virtual void EndPIXEvent() = 0;
|
||||
virtual void AdvancePIXFrame() = 0;
|
||||
|
||||
// Release, reacquire objects
|
||||
virtual void ReleaseShaderObjects() = 0;
|
||||
virtual void RestoreShaderObjects() = 0;
|
||||
|
||||
// Resets the render state to its well defined initial value
|
||||
virtual void ResetRenderState( bool bFullReset = true ) = 0;
|
||||
|
||||
// Returns a d3d texture associated with a texture handle
|
||||
virtual IDirect3DBaseTexture9* GetD3DTexture( ShaderAPITextureHandle_t hTexture ) = 0;
|
||||
|
||||
// Queues a non-full reset of render state next BeginFrame.
|
||||
virtual void QueueResetRenderState() = 0;
|
||||
|
||||
// Methods of IShaderDynamicAPI
|
||||
public:
|
||||
virtual void GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo );
|
||||
|
||||
protected:
|
||||
};
|
||||
|
||||
uint32_t CMaterialSystem::GetShaderAPIGLTexture( ITexture *pTexture, int nFrame, int nTextureChannel )
|
||||
{
|
||||
ShaderAPITextureHandle_t handle = ShaderSystem()->GetShaderAPITextureBindHandle( pTexture, nFrame, nTextureChannel );
|
||||
IDirect3DTexture9* pTex = ((CShaderAPIBase*)g_pShaderAPI)->GetD3DTexture(handle);
|
||||
IDirect3DSurface9* surf = pTex->m_surfZero;
|
||||
CGLMTex *tex = surf->m_tex;
|
||||
return tex->GetTexName();
|
||||
}
|
||||
Reference in New Issue
Block a user