engine: fix bsp21 loading

This commit is contained in:
nillerusr
2023-04-04 23:22:06 +03:00
parent d56e855742
commit f1de24b0b2
3 changed files with 13 additions and 2 deletions

View File

@@ -396,6 +396,8 @@ static worldbrushdata_t *s_pMap = NULL;
static int s_nMapLoadRecursion = 0;
static CUtlBuffer s_MapBuffer;
int s_MapVersion = 0;
// Lump files are patches for a shipped map
// List of lump files found when map was loaded. Each entry is the lump file index for that lump id.
struct lumpfiles_t
@@ -469,6 +471,8 @@ void CMapLoadHelper::Init( model_t *pMapModel, const char *loadname )
return;
}
s_MapVersion = s_MapHeader.version;
V_strcpy_safe( s_szLoadName, loadname );
// Store map version, but only do it once so that the communication between the engine and Hammer isn't broken. The map version