add source-sdk-2013

This commit is contained in:
nillerusr
2022-03-01 23:00:42 +03:00
parent 88b8830e8b
commit edc8d6c584
3288 changed files with 3734 additions and 1062458 deletions

View File

@@ -49,9 +49,7 @@ ConVar nav_max_vis_delta_list_length( "nav_max_vis_delta_list_length", "64", FCV
extern ConVar nav_show_potentially_visible;
#ifdef STAGING_ONLY
int g_DebugPathfindCounter = 0;
#endif
bool FindGroundForNode( Vector *pos, Vector *normal );
@@ -1700,9 +1698,6 @@ static ConCommand nav_clear_selected_set( "nav_clear_selected_set", CommandNavCl
//----------------------------------------------------------------------------------
CON_COMMAND_F( nav_dump_selected_set_positions, "Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.", FCVAR_GAMEDLL | FCVAR_CHEAT )
{
if ( !UTIL_IsCommandIssuedByServerAdmin() )
return;
const NavAreaVector &selectedSet = TheNavMesh->GetSelectedSet();
CUtlBuffer fileBuffer( 4096, 1024*1024, CUtlBuffer::TEXT_BUFFER );
@@ -1735,9 +1730,6 @@ CON_COMMAND_F( nav_dump_selected_set_positions, "Write the (x,y,z) coordinates o
//----------------------------------------------------------------------------------
CON_COMMAND_F( nav_show_dumped_positions, "Show the (x,y,z) coordinate positions of the given dump file.", FCVAR_GAMEDLL | FCVAR_CHEAT )
{
if ( !UTIL_IsCommandIssuedByServerAdmin() )
return;
CUtlBuffer fileBuffer( 4096, 1024*1024, CUtlBuffer::TEXT_BUFFER );
// filename is local to game dir for Steam, so we need to prepend game dir for regular file save
@@ -1770,9 +1762,6 @@ CON_COMMAND_F( nav_show_dumped_positions, "Show the (x,y,z) coordinate positions
//----------------------------------------------------------------------------------
CON_COMMAND_F( nav_select_larger_than, "Select nav areas where both dimensions are larger than the given size.", FCVAR_GAMEDLL | FCVAR_CHEAT )
{
if ( !UTIL_IsCommandIssuedByServerAdmin() )
return;
if ( args.ArgC() > 1 )
{
float minSize = atof( args[1] );
@@ -2674,9 +2663,6 @@ void CNavMesh::CommandNavMarkWalkable( void )
{
Vector pos;
if ( !UTIL_IsCommandIssuedByServerAdmin() )
return;
if (nav_edit.GetBool())
{
// we are in edit mode, use the edit cursor's location