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add source-sdk-2013
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@@ -109,6 +109,8 @@ void CWindowPane::PaneTouch( CBaseEntity *pOther )
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//------------------------------------------------------------------------------
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void CWindowPane::Die( void )
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{
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Vector flForce = -1 * GetAbsVelocity();
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CPASFilter filter( GetAbsOrigin() );
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te->ShatterSurface( filter, 0.0,
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&GetAbsOrigin(), &GetAbsAngles(),
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