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add source-sdk-2013
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: dod game stats
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//
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// $NoKeywords: $
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//=============================================================================//
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// Some tricky business here - we don't want to include the precompiled header for the statreader
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// and trying to #ifdef it out does funky things like ignoring the #endif. Define our header file
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// separately and include it based on the switch
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#include "cbase.h"
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#ifdef GAME_DLL
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#include "weapon_dodbase.h"
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#endif
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#include <tier0/platform.h>
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#include "dod_gamestats.h"
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int iDistanceStatWeapons[DOD_NUM_DISTANCE_STAT_WEAPONS] =
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{
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WEAPON_COLT,
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WEAPON_P38,
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WEAPON_C96,
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WEAPON_GARAND,
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WEAPON_GARAND_ZOOMED,
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WEAPON_M1CARBINE,
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WEAPON_K98,
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WEAPON_K98_ZOOMED,
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WEAPON_SPRING,
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WEAPON_SPRING_ZOOMED,
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WEAPON_K98_SCOPED,
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WEAPON_K98_SCOPED_ZOOMED,
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WEAPON_THOMPSON,
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WEAPON_MP40,
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WEAPON_MP44,
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WEAPON_MP44_SEMIAUTO,
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WEAPON_BAR,
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WEAPON_BAR_SEMIAUTO,
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WEAPON_30CAL,
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WEAPON_30CAL_UNDEPLOYED,
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WEAPON_MG42,
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WEAPON_MG42_UNDEPLOYED,
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};
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// Send hit/shots only for the following weapons
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int iNoDistStatWeapons[DOD_NUM_NODIST_STAT_WEAPONS] =
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{
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WEAPON_AMERKNIFE,
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WEAPON_SPADE,
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WEAPON_BAZOOKA,
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WEAPON_PSCHRECK,
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WEAPON_FRAG_US,
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WEAPON_FRAG_GER,
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WEAPON_FRAG_US_LIVE,
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WEAPON_FRAG_GER_LIVE,
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WEAPON_RIFLEGREN_US,
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WEAPON_RIFLEGREN_GER,
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WEAPON_RIFLEGREN_US_LIVE,
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WEAPON_RIFLEGREN_GER_LIVE,
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WEAPON_THOMPSON_PUNCH,
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WEAPON_MP40_PUNCH,
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};
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int iWeaponBucketDistances[DOD_NUM_WEAPON_DISTANCE_BUCKETS-1] =
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{
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50,
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150,
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300,
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450,
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700,
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1000,
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1300,
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1600,
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2000
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};
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#ifndef GAME_DLL
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const char * s_WeaponAliasInfo[] =
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{
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"none", // WEAPON_NONE = 0,
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//Melee
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"amerknife", //WEAPON_AMERKNIFE,
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"spade", //WEAPON_SPADE,
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//Pistols
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"colt", //WEAPON_COLT,
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"p38", //WEAPON_P38,
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"c96", //WEAPON_C96
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//Rifles
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"garand", //WEAPON_GARAND,
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"m1carbine", //WEAPON_M1CARBINE,
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"k98", //WEAPON_K98,
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//Sniper Rifles
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"spring", //WEAPON_SPRING,
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"k98_scoped", //WEAPON_K98_SCOPED,
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//SMG
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"thompson", //WEAPON_THOMPSON,
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"mp40", //WEAPON_MP40,
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"mp44", //WEAPON_MP44,
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"bar", //WEAPON_BAR,
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//Machine guns
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"30cal", //WEAPON_30CAL,
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"mg42", //WEAPON_MG42,
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//Rocket weapons
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"bazooka", //WEAPON_BAZOOKA,
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"pschreck", //WEAPON_PSCHRECK,
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//Grenades
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"frag_us", //WEAPON_FRAG_US,
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"frag_ger", //WEAPON_FRAG_GER,
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"frag_us_live", //WEAPON_FRAG_US_LIVE
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"frag_ger_live", //WEAPON_FRAG_GER_LIVE
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"smoke_us", //WEAPON_SMOKE_US
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"smoke_ger", //WEAPON_SMOKE_GER
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"riflegren_us", //WEAPON_RIFLEGREN_US
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"riflegren_ger", //WEAPON_RIFLEGREN_GER
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"riflegren_us_live", //WEAPON_RIFLEGREN_US_LIVE
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"riflegren_ger_live", //WEAPON_RIFLEGREN_GER_LIVE
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// not actually separate weapons, but defines used in stats recording
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"thompson_punch", //WEAPON_THOMPSON_PUNCH
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"mp40_punch", //WEAPON_MP40_PUNCH
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"garand_zoomed", //WEAPON_GARAND_ZOOMED,
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"k98_zoomed", //WEAPON_K98_ZOOMED
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"spring_zoomed", //WEAPON_SPRING_ZOOMED
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"k98_scoped_zoomed", //WEAPON_K98_SCOPED_ZOOMED
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"30cal_undeployed", //WEAPON_30CAL_UNDEPLOYED,
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"mg42_undeployed", //WEAPON_MG42_UNDEPLOYED,
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"bar_semiauto", //WEAPON_BAR_SEMIAUTO,
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"mp44_semiauto", //WEAPON_MP44_SEMIAUTO,
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0, // end of list marker
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};
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#endif
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