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add source-sdk-2013
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@@ -2151,7 +2151,7 @@ void SixenseInput::SetPlayerHandPositions( CUserCmd *pCmd, float flFrametime )
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// This 'slides' the hold origin if you pull the object back into the player
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float min_z_dist = sixense_hold_slide_z_min_dist.GetFloat();
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float xy_radius = sixense_hold_slide_xy_radius.GetFloat();
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float xy_radius = sixense_hold_slide_xy_radius.GetFloat();;
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if ( !m_bScalingLockedOneToOne && (Vector3( ss_right_pos[0], ss_right_pos[1], 0.0f ).length() < xy_radius) && (ss_right_pos[2] > min_z_dist) )
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{
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