Update ToGLES( fix occlusion query and other small things )

This commit is contained in:
nillerusr
2022-01-09 19:32:21 +03:00
parent d651c2b38d
commit ead7bfc155
17 changed files with 373 additions and 266 deletions

View File

@@ -37,7 +37,7 @@ bool g_bUsePseudoBufs = false; //( Plat_GetCommandLineA() ) ? ( strstr( Plat_Get
// Significant perf degradation on some OSX parts if static buffers not disabled
bool g_bDisableStaticBuffer = true;
#else
bool g_bDisableStaticBuffer = false; //( Plat_GetCommandLineA() ) ? ( strstr( Plat_GetCommandLineA(), "-gl_disable_static_buffer" ) != NULL ) : false;
bool g_bDisableStaticBuffer = true; //( Plat_GetCommandLineA() ) ? ( strstr( Plat_GetCommandLineA(), "-gl_disable_static_buffer" ) != NULL ) : false;
#endif
// http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt
@@ -93,8 +93,8 @@ CPersistentBuffer::~CPersistentBuffer()
void CPersistentBuffer::Init( EGLMBufferType type,uint nSize )
{
Assert( gGL->m_bHave_GL_EXT_buffer_storage );
Assert( gGL->m_bHave_GL_ARB_map_buffer_range );
// Assert( gGL->m_bHave_GL_EXT_buffer_storage );
// Assert( gGL->m_bHave_GL_ARB_map_buffer_range );
m_nSize = nSize;
m_nOffset = 0;
@@ -527,13 +527,13 @@ CGLMBuffer::CGLMBuffer( GLMContext *pCtx, EGLMBufferType type, uint size, uint o
// buffers start out static, but if they get orphaned and gl_bufmode is non zero,
// then they will get flipped to dynamic.
GLenum hint = GL_STATIC_DRAW;
GLenum hint = GL_STREAM_DRAW;
switch (m_type)
{
case kGLMVertexBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW; break;
case kGLMIndexBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW; break;
case kGLMVertexBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW : GL_STREAM_DRAW; break;
case kGLMIndexBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW : GL_STREAM_DRAW; break;
case kGLMUniformBuffer: hint = GL_DYNAMIC_DRAW; break;
case kGLMPixelBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW; break;
case kGLMPixelBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW : GL_STREAM_DRAW; break;
default: Assert(!"Unknown buffer type" ); DXABSTRACT_BREAK_ON_ERROR();
}
@@ -786,7 +786,7 @@ void CGLMBuffer::Lock( GLMBuffLockParams *pParams, char **pAddressOut )
// observe gl_bufmode on any orphan event.
// if orphaned and bufmode is nonzero, flip it to dynamic.
GLenum hint = gl_bufmode.GetInt() ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
GLenum hint = gl_bufmode.GetInt() ? GL_DYNAMIC_DRAW : GL_STREAM_DRAW;
gGL->glBufferData( m_buffGLTarget, m_nSize, (const GLvoid*)NULL, hint );
m_nRevision++; // revision grows on orphan event
@@ -829,7 +829,7 @@ void CGLMBuffer::Lock( GLMBuffLockParams *pParams, char **pAddressOut )
// if orphaned and bufmode is nonzero, flip it to dynamic.
// We always want to call glBufferData( ..., NULL ) on discards, even though we're using the GL_MAP_INVALIDATE_BUFFER_BIT flag, because this flag is actually only a hint according to AMD.
GLenum hint = gl_bufmode.GetInt() ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
GLenum hint = gl_bufmode.GetInt() ? GL_DYNAMIC_DRAW : GL_STREAM_DRAW;
gGL->glBufferData( m_buffGLTarget, m_nSize, (const GLvoid*)NULL, hint );
m_nRevision++; // revision grows on orphan event
@@ -1047,7 +1047,7 @@ void CGLMBuffer::Unlock( int nActualSize, const void *pActualData )
Assert( nActualSize <= (int)( m_dirtyMaxOffset - m_dirtyMinOffset ) );
glBufferSubDataMaxSize( m_buffGLTarget, m_dirtyMinOffset, nActualSize, pActualData ? pActualData : m_pStaticBuffer );
#ifdef REPORT_LOCK_TIME
double flEnd = Plat_FloatTime();
if ( flEnd - flStart > 5.0 / 1000.0 )

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@@ -362,8 +362,8 @@ void CGLMProgram::Compile( EGLMProgramLang lang )
GLchar log[4096];
gGL->glGetShaderInfoLog( glslDesc->m_object.glsl, sizeof(log), &maxLength, log );
printf("shader compile log: %s\n", log);
printf("Shader %d source is:\n===============\n%s\nn===============\n", glslDesc->m_object.glsl, section);
Msg("shader compile log: %s\n", log);
Msg("Shader %d source is:\n===============\n%s\nn===============\n", glslDesc->m_object.glsl, section);
}
#if 0 //GLM_FREE_SHADER_TEXT
@@ -785,8 +785,6 @@ bool CGLMShaderPair::ValidateProgramPair()
{
gGL->glUseProgram( m_program );
printf("Sample text\n");
m_ctx->NewLinkedProgram();
m_locVertexParams = gGL->glGetUniformLocation( m_program, "vc" );

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@@ -163,7 +163,7 @@ void CGLMQuery::Start( void ) // "start counting"
}
else
{
gGL->glBeginQuery( GL_SAMPLES_PASSED, m_name );
gGL->glBeginQuery( GL_ANY_SAMPLES_PASSED, m_name );
}
}
break;
@@ -204,7 +204,7 @@ void CGLMQuery::Stop( void ) // "stop counting"
}
else
{
gGL->glEndQuery( GL_SAMPLES_PASSED ); // we are only putting the request-to-stop-counting into the cmd stream.
gGL->glEndQuery( GL_ANY_SAMPLES_PASSED ); // we are only putting the request-to-stop-counting into the cmd stream.
}
}
break;

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@@ -114,7 +114,7 @@ const GLMTexFormatDesc g_formatDescTable[] =
{ "_A8R8G8B8", D3DFMT_A8R8G8B8, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 1, 4 },
{ "_A4R4G4B4", D3DFMT_A4R4G4B4, GL_RGBA4, 0, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 1, 2 },
{ "_X8R8G8B8", D3DFMT_X8R8G8B8, GL_RGB8, GL_SRGB8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 1, 4 },
{ "_X1R5G5B5", D3DFMT_X1R5G5B5, GL_RGB5, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 1, 2 },
{ "_A1R5G5B5", D3DFMT_A1R5G5B5, GL_RGB5_A1, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 1, 2 },
@@ -1106,6 +1106,8 @@ void CGLMTex::CalcTexelDataOffsetAndStrides( int sliceIndex, int x, int y, int z
*zStrideOut = zStride;
}
extern void convert_texture( GLint &internalformat, GLsizei width, GLsizei height, GLenum &format, GLenum &type, void *data );
void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
{
GLMRegion readBox;
@@ -1177,26 +1179,24 @@ void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
gGL->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
gGL->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_ctx->m_samplers[0].m_pBoundTex->m_texName, 0);
uint fmt = format->m_glDataFormat;
GLenum fmt = format->m_glDataFormat;
if( fmt == GL_BGR )
fmt = GL_RGB;
else if( fmt == GL_BGRA )
fmt = GL_RGBA;
gGL->glReadPixels(0, 0, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, fmt , format->m_glDataType == GL_UNSIGNED_INT_8_8_8_8_REV ? GL_UNSIGNED_BYTE : format->m_glDataType, sliceAddress);
gGL->glReadPixels(0, 0, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, fmt, format->m_glDataType == GL_UNSIGNED_INT_8_8_8_8_REV ? GL_UNSIGNED_BYTE : format->m_glDataType, sliceAddress);
GLint intformat = format->m_glDataFormat;
GLenum _format = format->m_glDataFormat;
GLenum _type = format->m_glDataType;
// TODO(nillerusr): Don't convert, should change m_format to another one
convert_texture(intformat, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, _format, _type, sliceAddress);
gGL->glBindFramebuffer(GL_READ_FRAMEBUFFER, Rfbo);
gGL->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, Dfbo);
gGL->glDeleteFramebuffers(1, &fbo);
#if 0
gGL->glGetTexImage( target, // target
desc->m_req.m_mip, // level
format->m_glDataFormat, // dataformat
format->m_glDataType, // datatype
sliceAddress ); // destination
#endif
}
}
break;
@@ -3258,7 +3258,6 @@ const char *get_enum_str(uint val)
if( g_glEnums[i].value == val )
return g_glEnums[i].str;
}
return "UNKNOWN";
}
@@ -3301,6 +3300,148 @@ static inline float float_h2f(halffloat_t t)
return tmp.f;
}
static inline halffloat_t float_f2h(float f)
{
fullfloat_t tmp;
halffloat_t ret;
tmp.f = f;
ret.x.sign = tmp.x.sign;
if (tmp.x.exp == 0) {
// O and denormal
ret.bin = 0;
} else if (tmp.x.exp==255) {
// Inf / NaN
ret.x.exp = 31;
ret.x.mant = tmp.x.mant>>13;
} else if(tmp.x.exp>0x71) {
// flush to 0
ret.x.exp = 0;
ret.x.mant = 0;
} else if(tmp.x.exp<0x8e) {
// clamp to max
ret.x.exp = 30;
ret.x.mant = 1023;
} else {
ret.x.exp = tmp.x.exp - 38;
ret.x.mant = tmp.x.mant>>13;
}
return ret;
}
static uint8_t srgb_table[256] = {0};
void pixel_srgb_inplace(GLvoid* pixels, GLuint size, GLuint width, GLuint height)
{
// return;
if(!srgb_table[255]) {
// create table
for (int i=1; i<256; ++i) {
srgb_table[i] = floorf(255.f*powf(i/255.f, 2.2f)+0.5f);
}
}
uint8_t *data = (uint8_t*)pixels;
int sz = width*height*size;
for (int i=0; i < sz; i += size)
{
data[i] = srgb_table[data[i]];
data[i+1] = srgb_table[data[i+1]];
data[i+2] = srgb_table[data[i+2]];
}
}
void convert_texture( GLint &internalformat, GLsizei width, GLsizei height, GLenum &format, GLenum &type, void *data )
{
// printf("internalformat=%s format=%s type=%s\n", get_enum_str(internalformat), get_enum_str(format), get_enum_str(type));
if( internalformat == GL_SRGB8 && (format == GL_RGBA || format == GL_BGRA ))
internalformat = GL_SRGB8_ALPHA8;
if( format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA )
internalformat = format;
// if( internalformat == GL_SRGB8_ALPHA8 )
// internalformat = GL_RGBA;
// if( internalformat == GL_SRGB8 )
// internalformat = GL_RGB;
if( data )
{
uint8_t *_data = (uint8_t*)data;
if( format == GL_BGR )
{
for( int i = 0; i < width*height*3; i+=3 )
{
uint8_t tmp = _data[i];
_data[i] = _data[i+2];
_data[i+2] = tmp;
}
format = GL_RGB;
}
else if( format == GL_BGRA )
{
for( int i = 0; i < width*height*4; i+=4 )
{
uint8_t tmp = _data[i];
_data[i] = _data[i+2];
_data[i+2] = tmp;
}
format = GL_RGBA;
}
if( internalformat == GL_RGBA16 && !gGL->m_bHave_GL_EXT_texture_norm16 )
{
uint16_t *_data = (uint16_t*)data;
uint8_t *new_data = (uint8_t*)data;
for( int i = 0; i < width*height*4; i+=4 )
{
new_data[i] = _data[i] >> 8;
new_data[i+1] = _data[i+1] >> 8;
new_data[i+2] = _data[i+2] >> 8;
new_data[i+3] = _data[i+3] >> 8;
}
internalformat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
else if( internalformat == GL_SRGB8_ALPHA8 )
{
// pixel_srgb_inplace( data, 4, width, height );
internalformat = GL_RGBA;
}
else if( internalformat == GL_SRGB8 )
{
// pixel_srgb_inplace( data, 3, width, height );
internalformat = GL_RGB;
}
}
else
{
if( format == GL_BGR )
format = GL_RGB;
else if( format == GL_BGRA )
format = GL_RGBA;
if( internalformat == GL_RGBA16 && !gGL->m_bHave_GL_EXT_texture_norm16 )
{
internalformat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
}
if( type == GL_UNSIGNED_INT_8_8_8_8_REV )
type = GL_UNSIGNED_BYTE;
// printf("internalformat=%s format=%s type=%s\n==========================================\n", get_enum_str(internalformat), get_enum_str(format), get_enum_str(type));
}
void TexImage2D(GLenum target,
GLint level,
GLint internalformat,
@@ -3311,65 +3452,8 @@ void TexImage2D(GLenum target,
GLenum type,
const void * data)
{
if( type == GL_UNSIGNED_INT_8_8_8_8_REV )
type = GL_UNSIGNED_BYTE;
if( format == GL_BGR )
format = GL_RGB;
convert_texture( internalformat, width, height, format, type, data );
if( format == GL_BGRA )
format = GL_RGBA;
if( internalformat == GL_SRGB8 && format == GL_RGBA )
internalformat = GL_SRGB8_ALPHA8;
if( format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA )
internalformat = format;
#if 0
if( internalformat == GL_SRGB8 )
internalformat = GL_RGB;
if( internalformat == GL_SRGB8_ALPHA8 )
internalformat = GL_RGBA;*/
if( data )
{
if( internalformat == GL_RGBA16F )
{
uint16_t *_data = (uint16_t*)data;
uint8_t *new_data = (uint8_t*)data;
for( int i = 0; i < width*height*4; i+=4 )
{
halffloat_t fl;
fl.bin = _data[i]; new_data[i] = float_h2f(fl)*255;
fl.bin = _data[i+1]; new_data[i+1] = float_h2f(fl)*255;
fl.bin = _data[i+2]; new_data[i+2] = float_h2f(fl)*255;
fl.bin = _data[i+3]; new_data[i+3] = float_h2f(fl)*255;
}
internalformat = GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
else if( internalformat == GL_RGBA16 )
{
uint16_t *_data = (uint16_t*)data;
uint8_t *new_data = (uint8_t*)data;
for( int i = 0; i < width*height*4; i+=4 )
{
new_data[i] = _data[i] >> 8;
new_data[i+1] = _data[i+1] >> 8;
new_data[i+2] = _data[i+2] >> 8;
new_data[i+3] = _data[i+3] >> 8;
}
data = new_data;
internalformat = GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
}
#endif
gGL->glTexImage2D(target, level, internalformat, width, height, border, format, type, data);
}
@@ -3501,10 +3585,28 @@ void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
if( srgb )
intformat = GL_SRGB8_ALPHA8;
}
//gGL->glTexImage2D(target, 0, internalformat, width, height, border, format, type, data);
TexImage2D( target, level, intformat, width, height, border, format, type, pixels );
gGL->glTexImage2D(target, level, intformat, width, height, border, format, type, pixels);
//TexImage2D( target, level, intformat, width, height, border, format, type, pixels );
if( data != pixels )
free(pixels);
}
void TexSubImage2D( GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLint internalformat,
GLenum type,
const void * data)
{
convert_texture( internalformat, width, height, format, type, data );
gGL->glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, data);
}
// TexSubImage should work properly on every driver stack and GPU--enabling by default.
ConVar gl_enabletexsubimage( "gl_enabletexsubimage", "1" );
@@ -3562,11 +3664,11 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
// allow use of subimage if the target is texture2D and it has already been teximage'd
bool mayUseSubImage = false;
//if ( (target==GL_TEXTURE_2D) && (m_sliceFlags[ desc->m_sliceIndex ] & kSliceValid) )
//{
// mayUseSubImage = gl_enabletexsubimage.GetInt() != 0;
//}
if ( (target==GL_TEXTURE_2D) && (m_sliceFlags[ desc->m_sliceIndex ] & kSliceValid) )
{
// mayUseSubImage = gl_enabletexsubimage.GetInt() != 0;
}
// check flavor, 2D, 3D, or cube map
// we also have the choice to use subimage if this is a tex already created. (open question as to benefit)
@@ -3681,54 +3783,28 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
{
// go subimage2D if it's a replacement, not a creation
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, slice->m_xSize ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, writeBox.xmin ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, writeBox.ymin ); // in pixels
gGL->glTexSubImage2D( glDataFormat,
TexSubImage2D( target,
desc->m_req.m_mip, // level
writeBox.xmin, // xoffset into dest
writeBox.ymin, // yoffset into dest
writeBox.xmax - writeBox.xmin, // width (was slice->m_xSize)
writeBox.ymax - writeBox.ymin, // height (was slice->m_ySize)
glDataFormat, // format
glDataType == GL_UNSIGNED_INT_8_8_8_8_REV ? GL_UNSIGNED_BYTE : glDataType, // type
intformat,
glDataType, // type
sliceAddress // data (will be offsetted by the SKIP_PIXELS and SKIP_ROWS - let GL do the math to find the first source texel)
);
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
/*
//http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage2D.xml
glTexSubImage2D( target,
desc->m_req.m_mip, // level
0, // xoffset
0, // yoffset
slice->m_xSize, // width
slice->m_ySize, // height
glDataFormat, // format
glDataType, // type
sliceAddress // data
);
*/
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
}
else
{
if (m_layout->m_key.m_texFlags & kGLMTexRenderable)
{
if (gl_rt_forcergba.GetInt())
{
if (glDataFormat == GL_BGRA)
{
// change it
glDataFormat = GL_RGBA;
}
}
}
{
// uncompressed path
// http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html
TexImage2D( target, // target

View File

@@ -1381,7 +1381,7 @@ void D3DToGL::PrintParameterToString ( uint32 dwToken, uint32 dwSourceOrDest, ch
case D3DSRO_FOG:
if( !m_bFogFragCoord )
{
StrcatToHeaderCode("varying mediump vec4 _gl_FogFragCoord;\n");
StrcatToHeaderCode("varying highp vec4 _gl_FogFragCoord;\n");
m_bFogFragCoord = true;
}
@@ -1403,7 +1403,7 @@ void D3DToGL::PrintParameterToString ( uint32 dwToken, uint32 dwSourceOrDest, ch
{
if( !m_bFrontColor )
{
StrcatToHeaderCode("varying lowp vec4 _gl_FrontColor;\n");
StrcatToHeaderCode("varying highp vec4 _gl_FrontColor;\n");
m_bFrontColor = true;
}
@@ -1413,7 +1413,7 @@ void D3DToGL::PrintParameterToString ( uint32 dwToken, uint32 dwSourceOrDest, ch
{
if( !m_bFrontSecondaryColor )
{
StrcatToHeaderCode("varying lowp vec4 _gl_FrontSecondaryColor;\n");
StrcatToHeaderCode("varying highp vec4 _gl_FrontSecondaryColor;\n");
m_bFrontSecondaryColor = true;
}
@@ -2545,14 +2545,14 @@ void D3DToGL::Handle_TEX( uint32 dwToken, bool bIsTexLDL )
V_snprintf( szExtra, sizeof( szExtra ), ".%c", GetSwizzleComponent( pSrc0Reg, 3 ) );
V_strncat( szLOD, szExtra, sizeof( szLOD ) );
PrintToBufWithIndents( *m_pBufALUCode, "%s = %s( %s, %s, %s );\n", pDestReg, bIsShadowSampler ? "shadow2DLod" : "textureLod", pSrc1Reg, sCoordVar.String(), szLOD );
PrintToBufWithIndents( *m_pBufALUCode, "%s = %s( %s, %s, %s );\n", pDestReg, "textureLod", pSrc1Reg, sCoordVar.String(), szLOD );
}
else if ( bIsShadowSampler )
{
// .z is meant to contain the object depth, while .xy contains the 2D tex coords
CUtlString sCoordVar3D = EnsureNumSwizzleComponents( pSrc0Reg, 3 );
PrintToBufWithIndents( *m_pBufALUCode, "%s = shadow2D( %s, %s );\n", pDestReg, pSrc1Reg, sCoordVar3D.String() );
PrintToBufWithIndents( *m_pBufALUCode, "%s = vec4(texture( %s, %s ));\n", pDestReg, pSrc1Reg, sCoordVar3D.String() );
Assert( m_dwSamplerTypes[dwSrc1Token & D3DSP_REGNUM_MASK] == SAMPLER_TYPE_2D );
}
else if( ( OpcodeSpecificData( dwToken ) << D3DSP_OPCODESPECIFICCONTROL_SHIFT ) == D3DSI_TEXLD_PROJECT )
@@ -2934,13 +2934,19 @@ void D3DToGL::WriteGLSLSamplerDefinitions()
{
int nSamplersWritten = 0;
bool m_bSampler3d = false;
bool m_bShadowSampler = false;
for ( int i=0; i < ARRAYSIZE( m_dwSamplerTypes ); i++ )
{
if ( m_dwSamplerTypes[i] == SAMPLER_TYPE_2D )
{
if ( ( ( 1 << i ) & m_nShadowDepthSamplerMask ) != 0 )
{
PrintToBuf( *m_pBufHeaderCode, "uniform sampler2D sampler%d;\n", i );
if( !m_bShadowSampler )
{
PrintToBuf( *m_pBufHeaderCode, "precision lowp sampler2DShadow;\n", i );
m_bShadowSampler = true;
}
PrintToBuf( *m_pBufHeaderCode, "uniform sampler2DShadow sampler%d;\n", i );
}
else
{
@@ -2955,7 +2961,6 @@ void D3DToGL::WriteGLSLSamplerDefinitions()
StrcatToHeaderCode( "precision mediump sampler3D;\n" );
m_bSampler3d = true;
}
PrintToBuf( *m_pBufHeaderCode, "uniform sampler3D sampler%d;\n", i );
++nSamplersWritten;
}
@@ -3006,7 +3011,7 @@ void D3DToGL::WriteGLSLOutputVariableAssignments()
{
if( !m_bFrontColor )
{
StrcatToHeaderCode("varying lowp vec4 _gl_FrontColor;\n");
StrcatToHeaderCode("varying highp vec4 _gl_FrontColor;\n");
m_bFrontColor = true;
}
@@ -3181,9 +3186,9 @@ int D3DToGL::TranslateShader( uint32* code, CUtlBuffer *pBufDisassembledCode, bo
m_bPutHexCodesAfterLines = (options & D3DToGL_PutHexCommentsAfterLines) != 0;
m_bGeneratingDebugText = (options & D3DToGL_GeneratingDebugText) != 0;
m_bGenerateSRGBWriteSuffix = (options & D3DToGL_OptionSRGBWriteSuffix) != 0;
// m_bGenerateSRGBWriteSuffix = true;
m_bGenerateSRGBWriteSuffix = false;
if( debugLabel && ( V_strstr( debugLabel ,"vertexlit_and_unlit_generic_bump_ps") ))
if( debugLabel && (V_strstr( debugLabel ,"vertexlit_and_unlit_generic_ps") || V_strstr( debugLabel ,"vertexlit_and_unlit_generic_bump_ps") ) )
m_bGenerateSRGBWriteSuffix = true;
m_NumIndentTabs = 1; // start code indented one tab
@@ -3277,13 +3282,13 @@ int D3DToGL::TranslateShader( uint32* code, CUtlBuffer *pBufDisassembledCode, bo
if ( ( dwToken & 0xFFFF0000 ) == 0xFFFF0000 )
{
// must explicitly enable extensions if emitting GLSL
V_snprintf( (char *)m_pBufHeaderCode->Base(), m_pBufHeaderCode->Size(), "#version 300 es\nprecision mediump float;\n#define varying in\n\n%s", glslExtText );
V_snprintf( (char *)m_pBufHeaderCode->Base(), m_pBufHeaderCode->Size(), "#version 300 es\nprecision highp float;\n#define varying in\n\n%s", glslExtText );
m_bVertexShader = false;
}
else // vertex shader
{
m_bGenerateSRGBWriteSuffix = false;
V_snprintf( (char *)m_pBufHeaderCode->Base(), m_pBufHeaderCode->Size(), "#version 300 es\nprecision mediump float;\n#define attribute in\n#define varying out\n%s//ATTRIBMAP-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx\n", glslExtText );
V_snprintf( (char *)m_pBufHeaderCode->Base(), m_pBufHeaderCode->Size(), "#version 300 es\nprecision highp float;\n#define attribute in\n#define varying out\n%s//ATTRIBMAP-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx\n", glslExtText );
// find that first '-xx' which is where the attrib map will be written later.
pAttribMapStart = strstr( (char *)m_pBufHeaderCode->Base(), "-xx" ) + 1;
@@ -3889,14 +3894,15 @@ int D3DToGL::TranslateShader( uint32* code, CUtlBuffer *pBufDisassembledCode, bo
#define FindSubcode(a) (V_strstr((char*)m_pBufALUCode->Base(), a) != 0 || V_strstr((char*)m_pBufHeaderCode->Base(), a) != 0 || V_strstr((char*)m_pBufParamCode->Base(), a) != 0 || V_strstr((char*)m_pBufAttribCode->Base(), a) != 0 )
/*
if( FindSubcode("shadow2DProj") )
{
StrcatToHeaderCode( g_szShadow2D );
StrcatToHeaderCode( g_szShadow2DProj );
}
else if( FindSubcode("shadow2D") )
StrcatToHeaderCode( g_szShadow2D );
StrcatToHeaderCode( g_szShadow2D );*/
if( FindSubcode("_gl_FrontColor") && !m_bFrontColor )
StrcatToHeaderCode( "in vec4 _gl_FrontColor;\n" );

View File

@@ -1201,8 +1201,8 @@ static void FillD3DCaps9( const GLMRendererInfoFields &glmRendererInfo, D3DCAPS9
pCaps->MaxPixelShader30InstructionSlots = 0;
#if DX_TO_GL_ABSTRACTION
pCaps->FakeSRGBWrite = true;//!glmRendererInfo.m_hasGammaWrites;
pCaps->CanDoSRGBReadFromRTs = true;//!glmRendererInfo.m_cantAttachSRGB;
pCaps->FakeSRGBWrite = !glmRendererInfo.m_hasGammaWrites;
pCaps->CanDoSRGBReadFromRTs = !glmRendererInfo.m_cantAttachSRGB;
pCaps->MixedSizeTargets = glmRendererInfo.m_hasMixedAttachmentSizes;
#endif
}
@@ -1320,9 +1320,9 @@ HRESULT IDirect3D9::CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORM
| D3DUSAGE_QUERY_VERTEXTEXTURE;
(void)knownUsageMask;
// FramebufferSRGB stuff.
// basically a format is only allowed to have SRGB usage for writing, if you have the framebuffer SRGB extension.
// so, check for that capability with GLM adapter db, and if it's not there, don't mark that bit as usable in any of our formats.
// FramebufferSRGB stuff.
// basically a format is only allowed to have SRGB usage for writing, if you have the framebuffer SRGB extension.
// so, check for that capability with GLM adapter db, and if it's not there, don't mark that bit as usable in any of our formats.
GLMDisplayDB *db = GetDisplayDB();
int glmRendererIndex = -1;
int glmDisplayIndex = -1;

View File

@@ -333,6 +333,9 @@ static bool CheckOpenGLExtension(const char *ext, const int coremajor, const int
return retval;
}
extern bool g_bUsePseudoBufs;
extern bool g_bDisableStaticBuffer;
// The GL context you want entry points for must be current when you hit this constructor!
COpenGLEntryPoints::COpenGLEntryPoints()
: m_nTotalGLCycles(0)
@@ -387,17 +390,24 @@ COpenGLEntryPoints::COpenGLEntryPoints()
{
m_bHave_GL_EXT_framebuffer_object = true;
m_bHave_GL_EXT_framebuffer_blit = true;
m_bHave_GL_EXT_framebuffer_multisample = true;
m_bHave_GL_ARB_occlusion_query = true;
m_bHave_GL_ARB_map_buffer_range = true;
m_bHave_GL_EXT_direct_state_access = false;
m_bHave_GL_ARB_occlusion_query = true;
m_bHave_GL_EXT_buffer_storage = false;
m_bHave_GL_ARB_vertex_buffer_object = true;
m_bHave_GL_ARB_vertex_array_bgra = true;
m_bHave_GL_EXT_vertex_array_bgra = true;
m_bHave_GL_ARB_debug_output = true;
m_bHave_GL_EXT_direct_state_access = false;
m_bHave_GL_EXT_framebuffer_multisample_blit_scaled = true;
m_bHave_GL_EXT_texture_sRGB_decode = true;
m_bHave_GL_ARB_sync = true;
// m_bHave_GL_EXT_texture_sRGB_decode = true;
if( CommandLine()->FindParm( "-gl_enable_pseudobufs" ) )
g_bUsePseudoBufs = true;
if( CommandLine()->FindParm( "-gl_enable_static_buffer" ) )
g_bDisableStaticBuffer = false;
if( CommandLine()->FindParm( "-gl_enable_buffer_storage" ) )
m_bHave_GL_EXT_buffer_storage = true;
#if 0
glBindFramebuffer.Force(glBindFramebuffer.Pointer());
glBindRenderbuffer.Force(glBindRenderbuffer.Pointer());
glCheckFramebufferStatus.Force(glCheckFramebufferStatus.Pointer());
@@ -410,6 +420,7 @@ COpenGLEntryPoints::COpenGLEntryPoints()
glDeleteFramebuffers.Force(glDeleteFramebuffers.Pointer());
glBlitFramebuffer.Force(glBlitFramebuffer.Pointer());
glRenderbufferStorageMultisample.Force(glRenderbufferStorageMultisample.Pointer());
#endif
}
#if DEBUG_ALL_GLCALLS
@@ -417,10 +428,10 @@ COpenGLEntryPoints::COpenGLEntryPoints()
#define GL_EXT(x,glmajor,glminor)
#define GL_FUNC(ext,req,ret,fn,arg,call) \
fn##_gldebugptr = this->fn; \
this->fn.Force(fn##_gldebug);
// this->fn.Force(fn##_gldebug);
#define GL_FUNC_VOID(ext,req,fn,arg,call) \
fn##_gldebugptr = this->fn; \
this->fn.Force(fn##_gldebug);
// this->fn.Force(fn##_gldebug);
#include "togles/glfuncs.inl"
#undef GL_FUNC_VOID
#undef GL_FUNC
@@ -434,6 +445,7 @@ COpenGLEntryPoints::COpenGLEntryPoints()
if ( ( m_bHave_GL_NV_bindless_texture ) && ( !CommandLine()->CheckParm( "-gl_nv_bindless_texturing" ) ) )
{
m_bHave_GL_NV_bindless_texture = false;
#if 0
glGetTextureHandleNV.Force( NULL );
glGetTextureSamplerHandleNV.Force( NULL );
glMakeTextureHandleResidentNV.Force( NULL );
@@ -443,6 +455,7 @@ COpenGLEntryPoints::COpenGLEntryPoints()
glProgramUniformHandleui64NV.Force( NULL );
glProgramUniformHandleui64vNV.Force( NULL );
glIsTextureHandleResidentNV.Force( NULL );
#endif
}
if ( !CommandLine()->CheckParm( "-gl_amd_pinned_memory" ) )
@@ -501,6 +514,3 @@ void COpenGLEntryPoints::ClearEntryPoints()
}
// Turn off memdbg macros (turned on up top) since this is included like a header
#include "tier0/memdbgoff.h"

View File

@@ -229,7 +229,7 @@ void APIENTRY GL_Debug_Output_Callback(GLenum source, GLenum type, GLuint id, GL
if ( ( type == GL_DEBUG_TYPE_ERROR_ARB ) && ( g_bDebugOutputBreakpoints ) )
{
DebuggerBreak();
// DebuggerBreak();
}
}
@@ -592,13 +592,13 @@ void GLMContext::ForceFlushStates()
m_DepthBias.Flush();
m_ScissorEnable.Flush();
m_ScissorEnable.Flush();
m_ScissorBox.Flush();
m_ViewportBox.Flush();
m_ViewportBox.Flush();
m_ViewportDepthRange.Flush();
m_ColorMaskSingle.Flush();
m_ColorMaskSingle.Flush();
m_BlendEnable.Flush();
m_BlendFactor.Flush();
@@ -819,7 +819,7 @@ void GLMContext::ProcessTextureDeletes()
}
}
// push and pop attrib when blit has mixed srgb source and dest?
// push and pop attrib when blit has mixed srgb source and dest?
ConVar gl_radar7954721_workaround_mixed ( "gl_radar7954721_workaround_mixed", "1" );
// push and pop attrib on any blit?
@@ -1323,7 +1323,7 @@ void GLMContext::BlitTex( CGLMTex *srcTex, GLMRect *srcRect, int srcFace, int sr
attparams.m_zslice = 0;
m_blitReadFBO->TexAttach( &attparams, attachIndex, GL_READ_FRAMEBUFFER );
gGL->glDrawBuffers( 1, &attachIndexGL );
gGL->glReadBuffer( attachIndexGL );
// set the write fb and buffer, and attach write tex
BindFBOToCtx( m_blitDrawFBO, GL_DRAW_FRAMEBUFFER );
@@ -2648,7 +2648,7 @@ GLMContext::GLMContext( IDirect3DDevice9 *pDevice, GLMDisplayParams *params )
gGL->glGenBuffers( 1, &m_destroyPBO );
gGL->glBindBuffer( GL_PIXEL_UNPACK_BUFFER, m_destroyPBO );
gGL->glBufferData( GL_PIXEL_UNPACK_BUFFER, sizeof( g_garbageTextureBits ), g_garbageTextureBits, GL_STATIC_DRAW );
gGL->glBufferData( GL_PIXEL_UNPACK_BUFFER, sizeof( g_garbageTextureBits ), g_garbageTextureBits, GL_STREAM_DRAW );
gGL->glBindBuffer( GL_PIXEL_UNPACK_BUFFER, m_nBoundGLBuffer[ kGLMPixelBuffer ] );
// Create a bunch of texture names for us to use forever and ever ramen.