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Update ToGLES( fix occlusion query and other small things )
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@@ -42,6 +42,7 @@ void GLMRendererInfo::Init( GLMRendererInfoFields *info )
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m_info.m_atiNewer = true;
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m_info.m_hasGammaWrites = true;
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m_info.m_cantAttachSRGB = false;
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// If you haven't created a GL context by now (and initialized gGL), you're about to crash.
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