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https://github.com/celisej567/source-engine.git
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Merge branch 'master' of https://github.com/nillerusr/source-engine into windows
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@@ -784,6 +784,50 @@ bool ResampleRGB323232F( const ResampleInfo_t& info )
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return true;
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}
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bool ResampleRGBA32323232F( const ResampleInfo_t& info )
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{
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// HDRFIXME: This is some lame shit right here. (We need to get NICE working, etc, etc.)
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// Make sure everything is power of two.
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Assert( ( info.m_nSrcWidth & ( info.m_nSrcWidth - 1 ) ) == 0 );
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Assert( ( info.m_nSrcHeight & ( info.m_nSrcHeight - 1 ) ) == 0 );
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Assert( ( info.m_nDestWidth & ( info.m_nDestWidth - 1 ) ) == 0 );
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Assert( ( info.m_nDestHeight & ( info.m_nDestHeight - 1 ) ) == 0 );
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// Make sure that we aren't upscaling the image. . .we don't support that very well.
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Assert( info.m_nSrcWidth >= info.m_nDestWidth );
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Assert( info.m_nSrcHeight >= info.m_nDestHeight );
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int nSampleWidth = info.m_nSrcWidth / info.m_nDestWidth;
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int nSampleHeight = info.m_nSrcHeight / info.m_nDestHeight;
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float *pSrc = ( float * )info.m_pSrc;
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float *pDst = ( float * )info.m_pDest;
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for( int y = 0; y < info.m_nDestHeight; y++ )
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{
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for( int x = 0; x < info.m_nDestWidth; x++ )
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{
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float accum[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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for( int nSampleY = 0; nSampleY < nSampleHeight; nSampleY++ )
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{
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for( int nSampleX = 0; nSampleX < nSampleWidth; nSampleX++ )
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{
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accum[0] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+0];
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accum[1] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+1];
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accum[2] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+2];
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accum[3] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+3];
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}
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}
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for( int i = 0; i < 4; i++ )
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{
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accum[i] /= ( nSampleWidth * nSampleHeight );
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pDst[(x+y*info.m_nDestWidth)*4+i] = accum[i];
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}
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Generates mipmap levels
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//-----------------------------------------------------------------------------
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