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physics: fix a lot of problems
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@@ -8014,7 +8014,7 @@ void CBasePlayer::SetupVPhysicsShadow( const Vector &vecAbsOrigin, const Vector
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Q_strncpy( solid.surfaceprop, "player", sizeof(solid.surfaceprop) );
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solid.params = g_PhysDefaultObjectParams;
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solid.params.mass = 85.0f;
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solid.params.inertia = 1e16f;
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solid.params.inertia = 1e24f;
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solid.params.enableCollisions = false;
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//disable drag
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solid.params.dragCoefficient = 0;
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