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Vpc parser (#31)
Co-authored-by: nillerusr <nillerusr@users.noreply.github.com>
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@@ -1388,6 +1388,7 @@ bool CGameServer::FinishCertificateCheck( netadr_t &adr, int nAuthProtocol, cons
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if ( AllowDebugDedicatedServerOutsideSteam() )
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return true;
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/*
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if ( !Host_IsSinglePlayerGame() || sv.IsDedicated()) // PROTOCOL_HASHEDCDKEY isn't allowed for multiplayer servers
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{
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RejectConnection( adr, clientChallenge, "#GameUI_ServerCDKeyAuthInvalid" );
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@@ -1398,7 +1399,7 @@ bool CGameServer::FinishCertificateCheck( netadr_t &adr, int nAuthProtocol, cons
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{
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RejectConnection( adr, clientChallenge, "#GameUI_ServerInvalidCDKey" );
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return false;
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}
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}*/
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int nHashCount = 0;
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