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Replace 1e24 with 1e16 to avoid float overflow
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@@ -61,7 +61,7 @@ bool COrderMortarAttack::CreateOrder( CPlayerClass *pClass )
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ORDER_MORTAR_ATTACK,
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pEnt,
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pPlayer,
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1e24,
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1e16,
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40,
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pOrder
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);
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