fix dedicated server build

This commit is contained in:
nillerusr
2021-04-27 23:33:46 +03:00
parent c1c616e569
commit c70e496e72
3 changed files with 9 additions and 4 deletions

View File

@@ -4,8 +4,10 @@
//
//=============================================================================//
#ifdef USE_SDL
#include "SDL.h"
#include "SDL_opengl.h"
#endif
#include "appframework/ilaunchermgr.h"
#include "inputsystem/ButtonCode.h"
@@ -66,7 +68,7 @@ that Apple unhelpfully clamps you to vsync in this scenario, which would
explain the 60fps max.
There are a few options:
- SDL_WINDOW_FULLSCREEN mode will not use this new magic (only
- SDL_WAINDOW_FULLSCREEN mode will not use this new magic (only
SDL_WINDOW_FULLSCREEN_DESKTOP), but that brings other problems and I
wouldn't recommend a drastic change like that.