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fix dedicated server build
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@@ -4,8 +4,10 @@
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//
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//=============================================================================//
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#ifdef USE_SDL
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#include "SDL.h"
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#include "SDL_opengl.h"
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#endif
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#include "appframework/ilaunchermgr.h"
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#include "inputsystem/ButtonCode.h"
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@@ -66,7 +68,7 @@ that Apple unhelpfully clamps you to vsync in this scenario, which would
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explain the 60fps max.
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There are a few options:
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- SDL_WINDOW_FULLSCREEN mode will not use this new magic (only
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- SDL_WAINDOW_FULLSCREEN mode will not use this new magic (only
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SDL_WINDOW_FULLSCREEN_DESKTOP), but that brings other problems and I
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wouldn't recommend a drastic change like that.
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