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game/server: fix particle transition from trigger_vphysics_motion
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@@ -4623,7 +4623,8 @@ void CTriggerVPhysicsMotion::StartTouch( CBaseEntity *pOther )
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#ifndef _XBOX
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if ( m_ParticleTrail.m_strMaterialName != NULL_STRING )
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{
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CEntityParticleTrail::Create( pOther, m_ParticleTrail, this );
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CEntityParticleTrail *pTrail = CEntityParticleTrail::Create( pOther, m_ParticleTrail, this );
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pTrail->SetShouldDeletedOnChangelevel( true );
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}
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#endif
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