LightState_t fix

This commit is contained in:
2024-10-19 22:23:33 +03:00
parent 29985681a1
commit ad3bb04b64
6 changed files with 6 additions and 6 deletions

View File

@@ -638,7 +638,7 @@ BEGIN_VS_SHADER( pyro_vision, "Help for pyro vision" )
DynamicCmdsOut.SetPixelShaderConstant( 12, vParms.Base() );
int numBones = pShaderAPI->GetCurrentNumBones();
LightState_t lightState = { 0, false, false };
LightState_t lightState = { 0, false, false, false };
if ( bVertexLit && !bFullBright )
{
pShaderAPI->GetDX9LightState( &lightState );