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LightState_t fix
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@@ -638,7 +638,7 @@ BEGIN_VS_SHADER( pyro_vision, "Help for pyro vision" )
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DynamicCmdsOut.SetPixelShaderConstant( 12, vParms.Base() );
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int numBones = pShaderAPI->GetCurrentNumBones();
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LightState_t lightState = { 0, false, false };
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LightState_t lightState = { 0, false, false, false };
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if ( bVertexLit && !bFullBright )
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{
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pShaderAPI->GetDX9LightState( &lightState );
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