mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-04 18:09:53 +03:00
game/client: fix messagemode, add acceleration for touch, GameUI: add touch options
This commit is contained in:
@@ -52,6 +52,7 @@
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#include "replay/vgui/replaymessagepanel.h"
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#include "econ/econ_controls.h"
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#include "econ/confirm_dialog.h"
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extern IClientReplayContext *g_pClientReplayContext;
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extern ConVar replay_rendersetting_renderglow;
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#endif
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@@ -144,6 +145,18 @@ CON_COMMAND( hud_reloadscheme, "Reloads hud layout and animation scripts." )
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mode->ReloadScheme();
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}
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CON_COMMAND( messagemode, "Opens chat dialog" )
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{
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ClientModeShared *mode = ( ClientModeShared * )GetClientModeNormal();
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mode->StartMessageMode( MM_SAY );
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}
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CON_COMMAND( messagemode2, "Opens chat dialog" )
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{
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ClientModeShared *mode = ( ClientModeShared * )GetClientModeNormal();
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mode->StartMessageMode( MM_SAY_TEAM );
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}
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#ifdef _DEBUG
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CON_COMMAND_F( crash, "Crash the client. Optional parameter -- type of crash:\n 0: read from NULL\n 1: write to NULL\n 2: DmCrashDump() (xbox360 only)", FCVAR_CHEAT )
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{
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@@ -632,28 +645,6 @@ int ClientModeShared::KeyInput( int down, ButtonCode_t keynum, const char *pszCu
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if ( engine->Con_IsVisible() )
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return 1;
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// Should we start typing a message?
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if ( pszCurrentBinding &&
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( Q_strcmp( pszCurrentBinding, "messagemode" ) == 0 ||
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Q_strcmp( pszCurrentBinding, "say" ) == 0 ) )
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{
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if ( down )
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{
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StartMessageMode( MM_SAY );
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}
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return 0;
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}
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else if ( pszCurrentBinding &&
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( Q_strcmp( pszCurrentBinding, "messagemode2" ) == 0 ||
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Q_strcmp( pszCurrentBinding, "say_team" ) == 0 ) )
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{
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if ( down )
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{
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StartMessageMode( MM_SAY_TEAM );
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}
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return 0;
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}
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// If we're voting...
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#ifdef VOTING_ENABLED
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CHudVote *pHudVote = GET_HUDELEMENT( CHudVote );
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@@ -947,7 +947,8 @@ void CInput::ControllerMove( float frametime, CUserCmd *cmd )
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}
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JoyStickMove( frametime, cmd);
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gTouch.Move( frametime, cmd );
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TouchMove( cmd );
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// NVNT if we have a haptic device..
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if(haptics && haptics->HasDevice())
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@@ -1194,9 +1195,9 @@ void CInput::CreateMove ( int sequence_number, float input_sample_frametime, boo
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// Using joystick?
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#ifdef SIXENSE
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if ( in_joystick.GetInt() || g_pSixenseInput->IsEnabled() )
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if ( in_joystick.GetInt() || g_pSixenseInput->IsEnabled() || touch_enable.GetInt() )
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#else
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if ( in_joystick.GetInt() )
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if ( in_joystick.GetInt() || touch_enable.GetInt() )
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#endif
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{
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if ( cmd->forwardmove > 0 )
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113
game/client/in_touch.cpp
Normal file
113
game/client/in_touch.cpp
Normal file
@@ -0,0 +1,113 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Mouse input routines
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#if defined( WIN32 ) && !defined( _X360 )
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#define _WIN32_WINNT 0x0502
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#include <windows.h>
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#endif
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#include "cbase.h"
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#include "hud.h"
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#include "cdll_int.h"
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#include "kbutton.h"
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#include "basehandle.h"
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#include "usercmd.h"
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#include "input.h"
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#include "iviewrender.h"
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#include "iclientmode.h"
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#include "tier0/icommandline.h"
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#include "vgui/ISurface.h"
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#include "vgui_controls/Controls.h"
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#include "vgui/Cursor.h"
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#include "cdll_client_int.h"
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#include "cdll_util.h"
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#include "tier1/convar_serverbounded.h"
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#include "cam_thirdperson.h"
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#include "inputsystem/iinputsystem.h"
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#include "touch.h"
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// up / down
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#define PITCH 0
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// left / right
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#define YAW 1
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extern ConVar cl_sidespeed;
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extern ConVar cl_forwardspeed;
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extern ConVar sensitivity;
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extern ConVar lookstrafe;
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extern ConVar thirdperson_platformer;
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extern ConVar touch_pitch;
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extern ConVar touch_yaw;
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extern ConVar default_fov;
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#ifdef PORTAL
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extern bool g_bUpsideDown;
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#endif
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ConVar touch_enable_accel( "touch_enable_accel", "0", FCVAR_ARCHIVE );
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ConVar touch_accel( "touch_accel", "1.f", FCVAR_ARCHIVE );
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ConVar touch_reverse( "touch_reverse", "0", FCVAR_ARCHIVE );
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ConVar touch_sensitivity( "touch_sensitivity", "3.0", FCVAR_ARCHIVE, "touch look sensitivity" );
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void CInput::TouchScale( float &dx, float &dy )
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{
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dx *= touch_yaw.GetFloat();
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dy *= touch_pitch.GetFloat();
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float sensitivity = touch_sensitivity.GetFloat() * gHUD.GetFOVSensitivityAdjust() * ( touch_reverse.GetBool() ? -1.f : 1.f );
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if( touch_enable_accel.GetBool() )
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{
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float raw_touch_movement_distance_squared = dx * dx + dy * dy;
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float fExp = MAX(0.0f, (touch_accel.GetFloat() - 1.0f) / 2.0f);
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float accelerated_sensitivity = powf( raw_touch_movement_distance_squared, fExp ) * sensitivity;
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dx *= accelerated_sensitivity;
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dy *= accelerated_sensitivity;
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}
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else
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{
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dx *= sensitivity;
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dy *= sensitivity;
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}
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}
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void CInput::ApplyTouch( QAngle &viewangles, CUserCmd *cmd, float dx, float dy )
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{
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viewangles[YAW] -= dx;
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viewangles[PITCH] += dy;
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cmd->mousedx = dx;
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cmd->mousedy = dy;
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}
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void CInput::TouchMove( CUserCmd *cmd )
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{
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QAngle viewangles;
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float dx,dy,side,forward,pitch,yaw;
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engine->GetViewAngles( viewangles );
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view->StopPitchDrift();
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gTouch.GetTouchAccumulators( &side, &forward, &yaw, &pitch );
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cmd->sidemove -= cl_sidespeed.GetFloat() * side;
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cmd->forwardmove += cl_forwardspeed.GetFloat() * forward;
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gTouch.GetTouchDelta( yaw, pitch, &dx, &dy );
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TouchScale( dx, dy );
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// Let the client mode at the mouse input before it's used
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g_pClientMode->OverrideMouseInput( &dx, &dy );
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// Add mouse X/Y movement to cmd
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ApplyTouch( viewangles, cmd, dx, dy );
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// Store out the new viewangles.
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engine->SetViewAngles( viewangles );
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}
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@@ -135,7 +135,10 @@ private:
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void GetMouseDelta( float inmousex, float inmousey, float *pOutMouseX, float *pOutMouseY );
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void ScaleMouse( float *x, float *y );
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void ApplyMouse( QAngle& viewangles, CUserCmd *cmd, float mouse_x, float mouse_y );
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void MouseMove ( CUserCmd *cmd );
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void MouseMove( CUserCmd *cmd );
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void TouchMove( CUserCmd *cmd );
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void TouchScale( float &dx, float &dy );
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void ApplyTouch( QAngle &viewangles, CUserCmd *cmd, float dx, float dy );
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// Joystick movement input helpers
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void ControllerMove ( float frametime, CUserCmd *cmd );
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@@ -287,4 +290,4 @@ extern void KeyUp( kbutton_t *b, const char *c );
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#endif // INPUT_H
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@@ -28,6 +28,8 @@ extern ConVar sensitivity;
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#define TOUCH_DEFAULT_CFG "touch_default.cfg"
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ConVar touch_enable( "touch_enable", TOUCH_DEFAULT, FCVAR_ARCHIVE );
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ConVar touch_draw( "touch_draw", "1", FCVAR_ARCHIVE );
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ConVar touch_filter( "touch_filter", "0", FCVAR_ARCHIVE );
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ConVar touch_forwardzone( "touch_forwardzone", "0.06", FCVAR_ARCHIVE, "forward touch zone" );
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ConVar touch_sidezone( "touch_sidezone", "0.06", FCVAR_ARCHIVE, "side touch zone" );
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ConVar touch_pitch( "touch_pitch", "90", FCVAR_ARCHIVE, "touch pitch sensitivity" );
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@@ -258,6 +260,36 @@ CON_COMMAND( touch_toggleselection, "toggle visibility on selected button in edi
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}*/
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void CTouchControls::GetTouchAccumulators( float *side, float *forward, float *yaw, float *pitch )
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{
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*forward = this->forward;
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*side = this->side;
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*pitch = this->pitch;
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*yaw = this->yaw;
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this->yaw = 0.f;
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this->pitch = 0.f;
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}
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void CTouchControls::GetTouchDelta( float yaw, float pitch, float *dx, float *dy )
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{
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// Apply filtering?
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if( touch_filter.GetBool() )
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{
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// Average over last two samples
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*dx = ( yaw + m_flPreviousYaw ) * 0.5f;
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*dy = ( pitch + m_flPreviousPitch ) * 0.5f;
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}
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else
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{
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*dx = yaw;
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*dy = pitch;
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}
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// Latch previous
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m_flPreviousYaw = yaw;
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m_flPreviousPitch = pitch;
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}
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void CTouchControls::ResetToDefaults()
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{
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rgba_t color(255, 255, 255, 155);
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@@ -291,7 +323,7 @@ void CTouchControls::ResetToDefaults()
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else
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{
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Q_snprintf(buf, sizeof buf, "exec %s", TOUCH_DEFAULT_CFG);
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engine->ClientCmd_Unrestricted(buf);
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engine->ExecuteClientCmd(buf);
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}
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WriteConfig();
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@@ -307,7 +339,8 @@ void CTouchControls::Init()
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config_loaded = false;
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btns.EnsureCapacity( 64 );
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look_finger = move_finger = resize_finger = -1;
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forward = side = 0;
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forward = side = 0.f;
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pitch = yaw = 0.f;
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scolor = rgba_t( -1, -1, -1, -1 );
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state = state_none;
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swidth = 1;
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@@ -317,6 +350,7 @@ void CTouchControls::Init()
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precision = false;
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mouse_events = 0;
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move_start_x = move_start_y = 0.0f;
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m_flPreviousYaw = m_flPreviousPitch = 0.f;
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showtexture = hidetexture = resettexture = closetexture = joytexture = 0;
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configchanged = false;
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@@ -344,12 +378,15 @@ void CTouchControls::Init()
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AddButton( "menu", "vgui/touch/menu", "gameui_activate", 0.000000, 0.00000, 0.080000, 0.142222, color );
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char buf[256];
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Q_snprintf(buf, sizeof buf, "exec %s\n", touch_config_file.GetString());
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engine->ClientCmd_Unrestricted(buf);
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Q_snprintf(buf, sizeof buf, "cfg/%s", touch_config_file.GetString());
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if( !filesystem->FileExists(buf) )
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WriteConfig();
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if( filesystem->FileExists(buf, "MOD") )
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{
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Q_snprintf(buf, sizeof buf, "exec %s\n", touch_config_file.GetString());
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engine->ClientCmd_Unrestricted(buf);
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}
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else
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ResetToDefaults();
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initialized = true;
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}
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@@ -405,32 +442,10 @@ void CTouchControls::IN_CheckCoords( float *x1, float *y1, float *x2, float *y2
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void CTouchControls::Move( float /*frametime*/, CUserCmd *cmd )
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{
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cmd->sidemove -= cl_sidespeed.GetFloat() * side;
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cmd->forwardmove += cl_forwardspeed.GetFloat() * forward;
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}
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void CTouchControls::IN_Look()
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{
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C_BasePlayer *pl = C_BasePlayer::GetLocalPlayer();
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float diff = 1.0f;
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if( pl )
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{
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float def_fov = default_fov.GetFloat();
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float fov = pl->GetFOV();
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diff = fov/def_fov;
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}
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if( !pitch && !yaw )
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return;
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QAngle ang;
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engine->GetViewAngles( ang );
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ang.x += pitch*diff;
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ang.y += yaw*diff;
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engine->SetViewAngles( ang );
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pitch = yaw = 0;
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}
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void CTouchControls::Frame()
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@@ -438,9 +453,7 @@ void CTouchControls::Frame()
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if (!initialized)
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return;
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IN_Look();
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if( touch_enable.GetBool() && !enginevgui->IsGameUIVisible() ) Paint();
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if( touch_enable.GetBool() && touch_draw.GetBool() && !enginevgui->IsGameUIVisible() ) Paint();
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}
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void CTouchControls::Paint( )
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@@ -448,12 +461,11 @@ void CTouchControls::Paint( )
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if (!initialized)
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return;
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if( state == state_edit )
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{
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vgui::surface()->DrawSetColor(255, 0, 0, 200);
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float x,y;
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for( x = 0.0f; x < 1.0f; x += GRID_X )
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vgui::surface()->DrawLine( screen_w*x, 0, screen_w*x, screen_h );
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@@ -472,7 +484,7 @@ void CTouchControls::Paint( )
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vgui::surface()->DrawSetColor(btn->color.r, btn->color.g, btn->color.b, btn->color.a);
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vgui::surface()->DrawTexturedRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
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}
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if( state == state_edit && !(btn->flags & TOUCH_FL_NOEDIT) )
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{
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vgui::surface()->DrawSetColor(255, 0, 0, 50);
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@@ -694,8 +706,8 @@ void CTouchControls::FingerMotion(touch_event_t *ev) // finger in my ass
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}
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else if( btn->type == touch_look )
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{
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yaw -= touch_yaw.GetFloat() * ev->dx * sensitivity.GetFloat();
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pitch += touch_pitch.GetFloat() * ev->dy * sensitivity.GetFloat();
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yaw += ev->dx;
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pitch += ev->dy;
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}
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}
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}
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@@ -707,7 +719,7 @@ void CTouchControls::FingerPress(touch_event_t *ev)
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const float y = ev->y;
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CUtlLinkedList<CTouchButton*>::iterator it;
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if( ev->type == IE_FingerDown )
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{
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for( it = btns.begin(); it != btns.end(); it++ )
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@@ -717,7 +729,7 @@ void CTouchControls::FingerPress(touch_event_t *ev)
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{
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if( btn->flags & TOUCH_FL_HIDE )
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continue;
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btn->finger = ev->fingerid;
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if( btn->type == touch_move )
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{
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@@ -174,24 +174,25 @@ public:
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void SetCommand( const char *name, const char *cmd );
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void SetFlags( const char *name, int flags );
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void WriteConfig();
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void IN_CheckCoords( float *x1, float *y1, float *x2, float *y2 );
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void InitGrid();
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void Move( float frametime, CUserCmd *cmd );
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void IN_Look( );
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void ProcessEvent( touch_event_t *ev );
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void FingerPress( touch_event_t *ev );
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void FingerMotion( touch_event_t *ev );
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void GetTouchAccumulators( float *forward, float *side, float *yaw, float *pitch );
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void GetTouchDelta( float yaw, float pitch, float *dx, float *dy );
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void EditEvent( touch_event_t *ev );
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void EnableTouchEdit(bool enable);
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CTouchPanel *touchPanel;
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float screen_h, screen_w;
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float forward, side, movecount;
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float yaw, pitch;
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private:
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bool initialized = false;
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@@ -199,11 +200,10 @@ private:
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CUtlLinkedList<CTouchButton*> btns;
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int look_finger, move_finger, wheel_finger;
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float forward, side, movecount;
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float yaw, pitch;
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CTouchButton *move_button;
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float move_start_x, move_start_y;
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float m_flPreviousYaw, m_flPreviousPitch;
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// editing
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CTouchButton *edit;
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@@ -15,6 +15,7 @@ games = {
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'hl2': ['client_base.vpc', 'client_hl2.vpc'],
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'hl2mp': ['client_base.vpc', 'client_hl2mp.vpc'],
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'hl1': ['client_base.vpc', 'client_hl1.vpc'],
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'episodic': ['client_base.vpc', 'client_episodic.vpc'],
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'portal': ['client_base.vpc', 'client_portal.vpc'],
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'hl1mp': ['client_base.vpc', 'client_hl1.vpc'],
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'cstrike': ['client_base.vpc', 'client_cstrike.vpc'],
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@@ -25,6 +26,8 @@ def configure(conf):
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game = conf.options.GAMES
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conf.env.GAMES = game
|
||||
|
||||
conf.env.append_unique('DEFINES', ['DISABLE_STEAM=1'])
|
||||
|
||||
if game not in games.keys():
|
||||
conf.fatal("Couldn't find game: ", game)
|
||||
|
||||
@@ -66,7 +69,7 @@ def build(bld):
|
||||
if bld.env.DEST_OS != 'android':
|
||||
install_path += '/'+bld.env.GAMES+'/bin'
|
||||
|
||||
source = [ 'touch.cpp' ]
|
||||
source = [ 'touch.cpp', 'in_touch.cpp' ]
|
||||
|
||||
source += game["sources"]
|
||||
includes += game["includes"]
|
||||
|
||||
Reference in New Issue
Block a user