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fixed some unitialized variables
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@@ -2454,6 +2454,7 @@ static uint gPersistentBufferSize[kGLMNumBufferTypes] =
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GLMContext::GLMContext( IDirect3DDevice9 *pDevice, GLMDisplayParams *params )
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{
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m_nNumDirtySamplers = 0;
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// m_bUseSamplerObjects = true;
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//
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// // On most AMD drivers (like the current latest, 12.10 Windows), the PCF depth comparison mode doesn't work on sampler objects, so just punt them.
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