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https://github.com/celisej567/source-engine.git
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materialsystem: threaded optimizations, fix mat_queue_mode on some android devices
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@@ -52,6 +52,12 @@
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#pragma once
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#pragma warning(push)
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#pragma warning(disable:4251)
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extern "C"
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{
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void __declspec(dllimport) __stdcall Sleep( unsigned long );
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}
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#endif
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#ifdef COMPILER_MSVC64
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@@ -194,8 +200,6 @@ PLATFORM_INTERFACE bool ReleaseThreadHandle( ThreadHandle_t );
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//-----------------------------------------------------------------------------
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PLATFORM_INTERFACE void ThreadSleep(unsigned duration = 0);
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PLATFORM_INTERFACE void ThreadNanoSleep(unsigned ns);
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PLATFORM_INTERFACE ThreadId_t ThreadGetCurrentId();
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PLATFORM_INTERFACE ThreadHandle_t ThreadGetCurrentHandle();
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PLATFORM_INTERFACE int ThreadGetPriority( ThreadHandle_t hThread = NULL );
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@@ -229,10 +233,10 @@ inline void ThreadPause()
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{
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#if defined( COMPILER_PS3 )
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__db16cyc();
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#elif defined(__arm__) || defined(__aarch64__)
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sched_yield();
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#elif defined( COMPILER_GCC )
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#elif defined( COMPILER_GCC ) && (defined( __i386__ ) || defined( __x86_64__ ))
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__asm __volatile( "pause" );
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#elif defined( POSIX )
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sched_yield();
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#elif defined ( COMPILER_MSVC64 )
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_mm_pause();
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#elif defined( COMPILER_MSVC32 )
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@@ -247,6 +251,36 @@ inline void ThreadPause()
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#endif
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}
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inline void ThreadSleep(unsigned nMilliseconds = 0)
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{
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if( nMilliseconds == 0 )
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{
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ThreadPause();
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return;
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}
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#ifdef _WIN32
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#ifdef _WIN32_PC
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static bool bInitialized = false;
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if ( !bInitialized )
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{
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bInitialized = true;
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// Set the timer resolution to 1 ms (default is 10.0, 15.6, 2.5, 1.0 or
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// some other value depending on hardware and software) so that we can
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// use Sleep( 1 ) to avoid wasting CPU time without missing our frame
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// rate.
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timeBeginPeriod( 1 );
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}
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#endif
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Sleep( nMilliseconds );
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#elif PS3
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sys_timer_usleep( nMilliseconds * 1000 );
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#elif defined(POSIX)
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usleep( nMilliseconds * 1000 );
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#endif
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}
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PLATFORM_INTERFACE bool ThreadJoin( ThreadHandle_t, unsigned timeout = TT_INFINITE );
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PLATFORM_INTERFACE void ThreadSetDebugName( ThreadHandle_t hThread, const char *pszName );
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