engine: update server info reply

This commit is contained in:
nillerusr
2023-01-30 22:16:48 +03:00
parent 64f7bf9f96
commit a08b6ae7bf
4 changed files with 95 additions and 32 deletions

View File

@@ -2203,8 +2203,6 @@ const char *CBaseGamesPage::GetConnectCode()
void CBaseGamesPage::ServerResponded( newgameserver_t &server )
{
Msg("Serverbrowser: hostname %s\n", server.GetName());
Assert( server.m_NetAdr.GetIPHostByteOrder() != 0 );
newgameserver_t *pServerItem = &server;
@@ -2232,7 +2230,7 @@ void CBaseGamesPage::ServerResponded( newgameserver_t &server )
// new entry
KeyValues *kv = new KeyValues("Server");
kv->SetString("name", pServerItem->GetName());
kv->SetString("name", pServerItem->m_szServerName);
kv->SetString("map", pServerItem->m_szMap);
kv->SetString("GameDir", pServerItem->m_szGameDir);
kv->SetString("GameDesc", pServerItem->m_szGameDescription);
@@ -2278,15 +2276,6 @@ void CBaseGamesPage::ServerResponded( newgameserver_t &server )
}
}*/
// if ( pServer->m_bDoNotRefresh )
{
// clear out the vars
kv->SetString("Ping", "");
kv->SetWString("GameDesc", g_pVGuiLocalize->Find("#ServerBrowser_NotResponding"));
kv->SetString("Players", "");
kv->SetString("map", "");
}
int iServerIndex = m_serversInfo.AddToTail( server );
//if ( !m_pGameList->IsValidItemID( pServer->m_iListID ) )

View File

@@ -127,7 +127,6 @@ void CInternetGames::OnTick()
void CInternetGames::ServerResponded( newgameserver_t &server )
{
m_bDirty = true;
Msg("InternetGames::ServerResponded hostname = %s\n", server.GetName());
BaseClass::ServerResponded( server );
m_bAnyServersRespondedToQuery = true;