amd64: fix multithread, fix vgui, fix physmodels

This commit is contained in:
nillerusr
2022-06-05 01:44:42 +03:00
parent 01413fdd71
commit 9ee21ecf90
63 changed files with 5679 additions and 2468 deletions

View File

@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
@@ -18,16 +18,21 @@
// Purpose: Comparison function for string sorted associative data structures
//-----------------------------------------------------------------------------
bool StrLess( const char * const &pszLeft, const char * const &pszRight )
bool StrLessInsensitive( const char * const &pszLeft, const char * const &pszRight )
{
return ( Q_stricmp( pszLeft, pszRight) < 0 );
}
bool StrLessSensitive( const char * const &pszLeft, const char * const &pszRight )
{
return ( Q_strcmp( pszLeft, pszRight) < 0 );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CStringPool::CStringPool()
: m_Strings( 32, 256, StrLess )
CStringPool::CStringPool( StringPoolCase_t caseSensitivity )
: m_Strings( 32, 256, caseSensitivity == StringPoolCaseInsensitive ? StrLessInsensitive : StrLessSensitive )
{
}
@@ -69,9 +74,7 @@ const char * CStringPool::Allocate( const char *pszValue )
return m_Strings[i];
pszNew = strdup( pszValue );
if ( bNew )
m_Strings.Insert( pszNew );
m_Strings.Insert( pszNew );
return pszNew;
}
@@ -94,217 +97,6 @@ void CStringPool::FreeAll()
//-----------------------------------------------------------------------------
CCountedStringPool::CCountedStringPool()
{
MEM_ALLOC_CREDIT();
m_HashTable.EnsureCount(HASH_TABLE_SIZE);
for( int i = 0; i < m_HashTable.Count(); i++ )
{
m_HashTable[i] = INVALID_ELEMENT;
}
m_FreeListStart = INVALID_ELEMENT;
m_Elements.AddToTail();
m_Elements[0].pString = NULL;
m_Elements[0].nReferenceCount = 0;
m_Elements[0].nNextElement = INVALID_ELEMENT;
}
CCountedStringPool::~CCountedStringPool()
{
FreeAll();
}
void CCountedStringPool::FreeAll()
{
int i;
// Reset the hash table:
for( i = 0; i < m_HashTable.Count(); i++ )
{
m_HashTable[i] = INVALID_ELEMENT;
}
// Blow away the free list:
m_FreeListStart = INVALID_ELEMENT;
for( i = 0; i < m_Elements.Count(); i++ )
{
if( m_Elements[i].pString )
{
delete [] m_Elements[i].pString;
m_Elements[i].pString = NULL;
m_Elements[i].nReferenceCount = 0;
m_Elements[i].nNextElement = INVALID_ELEMENT;
}
}
// Remove all but the invalid element:
m_Elements.RemoveAll();
m_Elements.AddToTail();
m_Elements[0].pString = NULL;
m_Elements[0].nReferenceCount = 0;
m_Elements[0].nNextElement = INVALID_ELEMENT;
}
unsigned short CCountedStringPool::FindStringHandle( const char* pIntrinsic )
{
if( pIntrinsic == NULL )
return INVALID_ELEMENT;
unsigned short nHashBucketIndex = (HashStringCaseless(pIntrinsic ) %HASH_TABLE_SIZE);
unsigned short nCurrentBucket = m_HashTable[ nHashBucketIndex ];
// Does the bucket already exist?
if( nCurrentBucket != INVALID_ELEMENT )
{
for( ; nCurrentBucket != INVALID_ELEMENT ; nCurrentBucket = m_Elements[nCurrentBucket].nNextElement )
{
if( !Q_stricmp( pIntrinsic, m_Elements[nCurrentBucket].pString ) )
{
return nCurrentBucket;
}
}
}
return 0;
}
char* CCountedStringPool::FindString( const char* pIntrinsic )
{
if( pIntrinsic == NULL )
return NULL;
// Yes, this will be NULL on failure.
return m_Elements[FindStringHandle(pIntrinsic)].pString;
}
unsigned short CCountedStringPool::ReferenceStringHandle( const char* pIntrinsic )
{
if( pIntrinsic == NULL )
return INVALID_ELEMENT;
unsigned short nHashBucketIndex = (HashStringCaseless( pIntrinsic ) % HASH_TABLE_SIZE);
unsigned short nCurrentBucket = m_HashTable[ nHashBucketIndex ];
// Does the bucket already exist?
if( nCurrentBucket != INVALID_ELEMENT )
{
for( ; nCurrentBucket != INVALID_ELEMENT ; nCurrentBucket = m_Elements[nCurrentBucket].nNextElement )
{
if( !Q_stricmp( pIntrinsic, m_Elements[nCurrentBucket].pString ) )
{
// Anyone who hits 65k references is permanant
if( m_Elements[nCurrentBucket].nReferenceCount < MAX_REFERENCE )
{
m_Elements[nCurrentBucket].nReferenceCount ++ ;
}
return nCurrentBucket;
}
}
}
if( m_FreeListStart != INVALID_ELEMENT )
{
nCurrentBucket = m_FreeListStart;
m_FreeListStart = m_Elements[nCurrentBucket].nNextElement;
}
else
{
nCurrentBucket = m_Elements.AddToTail();
}
m_Elements[nCurrentBucket].nReferenceCount = 1;
// Insert at the beginning of the bucket:
m_Elements[nCurrentBucket].nNextElement = m_HashTable[ nHashBucketIndex ];
m_HashTable[ nHashBucketIndex ] = nCurrentBucket;
m_Elements[nCurrentBucket].pString = new char[Q_strlen( pIntrinsic ) + 1];
Q_strcpy( m_Elements[nCurrentBucket].pString, pIntrinsic );
return nCurrentBucket;
}
char* CCountedStringPool::ReferenceString( const char* pIntrinsic )
{
if(!pIntrinsic)
return NULL;
return m_Elements[ReferenceStringHandle( pIntrinsic)].pString;
}
void CCountedStringPool::DereferenceString( const char* pIntrinsic )
{
// If we get a NULL pointer, just return
if (!pIntrinsic)
return;
unsigned short nHashBucketIndex = (HashStringCaseless( pIntrinsic ) % m_HashTable.Count());
unsigned short nCurrentBucket = m_HashTable[ nHashBucketIndex ];
// If there isn't anything in the bucket, just return.
if ( nCurrentBucket == INVALID_ELEMENT )
return;
for( unsigned short previous = INVALID_ELEMENT; nCurrentBucket != INVALID_ELEMENT ; nCurrentBucket = m_Elements[nCurrentBucket].nNextElement )
{
if( !Q_stricmp( pIntrinsic, m_Elements[nCurrentBucket].pString ) )
{
// Anyone who hits 65k references is permanant
if( m_Elements[nCurrentBucket].nReferenceCount < MAX_REFERENCE )
{
m_Elements[nCurrentBucket].nReferenceCount --;
}
if( m_Elements[nCurrentBucket].nReferenceCount == 0 )
{
if( previous == INVALID_ELEMENT )
{
m_HashTable[nHashBucketIndex] = m_Elements[nCurrentBucket].nNextElement;
}
else
{
m_Elements[previous].nNextElement = m_Elements[nCurrentBucket].nNextElement;
}
delete [] m_Elements[nCurrentBucket].pString;
m_Elements[nCurrentBucket].pString = NULL;
m_Elements[nCurrentBucket].nReferenceCount = 0;
m_Elements[nCurrentBucket].nNextElement = m_FreeListStart;
m_FreeListStart = nCurrentBucket;
break;
}
}
previous = nCurrentBucket;
}
}
char* CCountedStringPool::HandleToString( unsigned short handle )
{
return m_Elements[handle].pString;
}
void CCountedStringPool::SpewStrings()
{
int i;
for ( i = 0; i < m_Elements.Count(); i++ )
{
char* string = m_Elements[i].pString;
Msg("String %d: ref:%d %s", i, m_Elements[i].nReferenceCount, string == NULL? "EMPTY - ok for slot zero only!" : string);
}
Msg("\n%d total counted strings.", m_Elements.Count());
}
#ifdef _DEBUG
CON_COMMAND( test_stringpool, "Tests the class CStringPool" )
{