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amd64: fix multithread, fix vgui, fix physmodels
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@@ -48,7 +48,7 @@ struct Vertex_t
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// for sw skinned verts, these are indices into the global list of bones
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// for hw skinned verts, these are hardware bone indices
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char boneID[MAX_NUM_BONES_PER_VERT];
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byte boneID[MAX_NUM_BONES_PER_VERT];
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};
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enum StripHeaderFlags_t {
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