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amd64: fix multithread, fix vgui, fix physmodels
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@@ -215,7 +215,7 @@ public:
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virtual CMatCallQueue *GetRenderCallQueue() = 0;
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virtual void UnbindMaterial( IMaterial *pMaterial ) = 0;
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virtual uint GetRenderThreadId() const = 0 ;
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virtual ThreadId_t GetRenderThreadId() const = 0 ;
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virtual IMaterialProxy *DetermineProxyReplacements( IMaterial *pMaterial, KeyValues *pFallbackKeyValues ) = 0;
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};
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