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game: fix previous commit
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@@ -283,7 +283,7 @@ void CWeaponHL2MPBase::FallThink( void )
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// Since Materialize() never gets called, the weapon's respawn location is never set, so if a person picks it up, it respawns forever at
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// 0 0 0 on the map (infinite loop of fall, wait, respawn, not nice at all for performance and bandwidth!)
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if( hasSpawnFlags( SF_NORESPAWN ) == false )
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if( HasSpawnFlags( SF_NORESPAWN ) == false )
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{
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if( GetOriginalSpawnOrigin() == vec3_origin )
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{
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