update thirdparty, add build script

This commit is contained in:
nillerusr
2020-11-04 04:02:29 +03:00
parent 85a22a3a92
commit 96dfacf659
2707 changed files with 519736 additions and 418413 deletions

55
thirdparty/StubSteamAPI/Makefile vendored Normal file
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DLLNAME=libsteam_api
ifeq ($(NDK),1)
CC = $(shell $(NDK_PATH)/ndk-which gcc)
CXX = $(shell $(NDK_PATH)/ndk-which g++)
LD = $(shell $(NDK_PATH)/ndk-which ld)
AR = $(shell $(NDK_PATH)/ndk-which ar)
LINK = $(shell $(NDK_PATH)/ndk-which g++)
STRIP = $(shell $(NDK_PATH)/ndk-which strip)
else
CXX=g++
CC=gcc
endif
DLL_SRCDIR=.
DEFINES = -DVPROF_LEVEL=1 -DGNUC -DNO_HOOK_MALLOC -DNO_MALLOC_OVERRIDE -DANDROID
DEFINES += -DVPC -DRAD_TELEMETRY_DISABLED -DNDEBUG -DGNUC -DPOSIX -DCOMPILER_GCC -D_DLL_EXT=.so -D_LINUX -DLINUX -DPOSIX -D_POSIX -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DDEV_BUILD -DFRAME_POINTER_OMISSION_DISABLED -DSOURCE1=1 -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
SRCS = steam_api.cpp
SRCS_C =
OBJS = $(patsubst %.cpp,%.o,$(SRCS))
OBJS += $(patsubst %.c,%.o,$(SRCS_C))
LIBS =
OPTFLAGS=-pipe -fno-exceptions -fPIC -fvisibility=hidden
CXXFLAGS=$(OPTFLAGS) -fpermissive -std=gnu++0x -Wno-narrowing -m32
CFLAGS=$(OPTFLAGS) -m32
INCLUDES=-I. -I../../public/steam
LDFLAGS = -shared -Wl,--no-warn-mismatch -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -m32
ifeq ($(NDK),1)
SYSROOT := "$(NDK_PATH)/platforms/android-$(APP_API_LEVEL)/arch-arm"
CFLAGS += "--sysroot=$(SYSROOT)"
CXXFLAGS += "--sysroot=$(SYSROOT)"
INCLUDES += -I$(NDK_PATH)/sources/cxx-stl/stlport/stlport/ -I$(NDK_PATH)/sources/android/support/include -I$(SYSROOT)/usr/include
LDFLAGS += -L$(SYSROOT)/usr/lib -Wl,--build-id --sysroot=$(SYSROOT)
else
INCLUDES += -I$(HOME)/ndk-include/cxx-stl/stlport/stlport/ -I$(HOME)/ndk-include//android/support/include/
endif
%.o : %.cpp
$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c "$<" -o $(PWD)/"$@"
%.o : %.c
$(CC) $(CFLAGS) $(INCLUDES) $(DEFINES) -c "$<" -o $(PWD)/"$@"
$(DLLNAME).so : $(OBJS)
$(CXX) -o $(DLLNAME).so $(LDFLAGS) $(OBJS) $(LIBS)
clean:
-rm -f $(OBJS)
-rm -f $(DLLNAME).so

181
thirdparty/StubSteamAPI/steam_api.cpp vendored Normal file
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#define _CRT_SECURE_NO_WARNINGS
#define STEAM_API_EXPORTS
#define S_API extern "C" __attribute__ ((visibility("default")))
#define NULL 0
S_API void *g_pSteamClientGameServer;
void *g_pSteamClientGameServer = NULL;
//steam_api.h
S_API bool SteamAPI_Init() {
return true;
}
S_API bool SteamAPI_InitSafe() {
return true;
}
S_API void SteamAPI_Shutdown() {
}
S_API bool SteamAPI_RestartAppIfNecessary() {
return false;
}
S_API void SteamAPI_ReleaseCurrentThreadMemory() {
}
S_API void SteamAPI_WriteMiniDump() {
}
S_API void SteamAPI_SetMiniDumpComment() {
}
S_API void SteamAPI_RunCallbacks() {
}
S_API void SteamAPI_RegisterCallback() {
}
S_API void SteamAPI_UnregisterCallback() {
}
S_API void SteamAPI_RegisterCallResult() {
}
S_API void SteamAPI_UnregisterCallResult() {
}
S_API bool SteamAPI_IsSteamRunning() {
return false;
}
S_API void Steam_RunCallbacks() {
}
S_API void Steam_RegisterInterfaceFuncs() {
}
S_API int Steam_GetHSteamUserCurrent() {
return 0;
}
S_API const char *SteamAPI_GetSteamInstallPath() {
return NULL;
}
S_API int SteamAPI_GetHSteamPipe() {
return 0;
}
S_API void SteamAPI_SetTryCatchCallbacks() {
}
S_API void SteamAPI_SetBreakpadAppID() {
}
S_API void SteamAPI_UseBreakpadCrashHandler() {
}
S_API int GetHSteamPipe() {
return 0;
}
S_API int GetHSteamUser() {
return 0;
}
S_API int SteamAPI_GetHSteamUser() {
return 0;
}
S_API void *SteamInternal_ContextInit() {
return NULL;
}
S_API void *SteamInternal_CreateInterface() {
return NULL;
}
S_API void *SteamApps() {
return NULL;
}
S_API void *SteamClient() {
return NULL;
}
S_API void *SteamFriends() {
return NULL;
}
S_API void *SteamHTTP() {
return NULL;
}
S_API void *SteamMatchmaking() {
return NULL;
}
S_API void *SteamMatchmakingServers() {
return NULL;
}
S_API void *SteamNetworking() {
return NULL;
}
S_API void *SteamRemoteStorage() {
return NULL;
}
S_API void *SteamScreenshots() {
return NULL;
}
S_API void *SteamUser() {
return NULL;
}
S_API void *SteamUserStats() {
return NULL;
}
S_API void *SteamUtils() {
return NULL;
}
S_API int SteamGameServer_GetHSteamPipe() {
return 0;
}
S_API int SteamGameServer_GetHSteamUser() {
return 0;
}
S_API int SteamGameServer_GetIPCCallCount() {
return 0;
}
S_API int SteamGameServer_InitSafe() {
return 0;
}
S_API void SteamGameServer_RunCallbacks() {
}
S_API void SteamGameServer_Shutdown() {
}