update thirdparty, add build script

This commit is contained in:
nillerusr
2020-11-04 04:02:29 +03:00
parent 85a22a3a92
commit 96dfacf659
2707 changed files with 519736 additions and 418413 deletions

View File

@@ -21,7 +21,7 @@ SHELL = /bin/sh
CC = gcc
INCLUDE = -Iinclude -I/home/nillerusr/projects/source-engine/thirdparty/SDL2-src/include -idirafter /home/nillerusr/projects/source-engine/thirdparty/SDL2-src/src/video/khronos
CFLAGS = -m32 -Wno-narrowing -DUSING_GENERATED_CONFIG_H
EXTRA_CFLAGS = -Iinclude -I/home/nillerusr/projects/source-engine/thirdparty/SDL2-src/include -idirafter /home/nillerusr/projects/source-engine/thirdparty/SDL2-src/src/video/khronos -mmmx -m3dnow -msse -Wall -fno-strict-aliasing -fvisibility=hidden -Wdeclaration-after-statement -Werror=declaration-after-statement -D_REENTRANT -I$(gen) -I/usr/include/dbus-1.0 -I/usr/lib/dbus-1.0/include -D_REENTRANT -DHAVE_LINUX_VERSION_H
EXTRA_CFLAGS = -Iinclude -I/home/nillerusr/projects/source-engine/thirdparty/SDL2-src/include -idirafter /home/nillerusr/projects/source-engine/thirdparty/SDL2-src/src/video/khronos -mmmx -m3dnow -msse -Wall -fno-strict-aliasing -fvisibility=hidden -Wdeclaration-after-statement -Werror=declaration-after-statement -D_REENTRANT -I$(gen) -I/usr/include/dbus-1.0 -I/usr/lib/dbus-1.0/include -I/usr/include/ibus-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -pthread -I/usr/include/libmount -I/usr/include/blkid -D_REENTRANT -DHAVE_LINUX_VERSION_H
LDFLAGS = -m32
EXTRA_LDFLAGS = -Wl,--no-undefined -lm -ldl -lpthread -lrt
LIBTOOL = $(SHELL) $(top_builddir)/libtool
@@ -31,7 +31,7 @@ RANLIB = ranlib
WINDRES = :
TARGET = libSDL2.la
OBJECTS = $(objects)/SDL.lo $(objects)/SDL_assert.lo $(objects)/SDL_dataqueue.lo $(objects)/SDL_error.lo $(objects)/SDL_hints.lo $(objects)/SDL_log.lo $(objects)/SDL_atomic.lo $(objects)/SDL_spinlock.lo $(objects)/SDL_audio.lo $(objects)/SDL_audiocvt.lo $(objects)/SDL_audiodev.lo $(objects)/SDL_audiotypecvt.lo $(objects)/SDL_mixer.lo $(objects)/SDL_wave.lo $(objects)/SDL_cpuinfo.lo $(objects)/SDL_dynapi.lo $(objects)/SDL_clipboardevents.lo $(objects)/SDL_displayevents.lo $(objects)/SDL_dropevents.lo $(objects)/SDL_events.lo $(objects)/SDL_gesture.lo $(objects)/SDL_keyboard.lo $(objects)/SDL_mouse.lo $(objects)/SDL_quit.lo $(objects)/SDL_touch.lo $(objects)/SDL_windowevents.lo $(objects)/SDL_rwops.lo $(objects)/SDL_haptic.lo $(objects)/SDL_gamecontroller.lo $(objects)/SDL_joystick.lo $(objects)/e_atan2.lo $(objects)/e_exp.lo $(objects)/e_fmod.lo $(objects)/e_log.lo $(objects)/e_log10.lo $(objects)/e_pow.lo $(objects)/e_rem_pio2.lo $(objects)/e_sqrt.lo $(objects)/k_cos.lo $(objects)/k_rem_pio2.lo $(objects)/k_sin.lo $(objects)/k_tan.lo $(objects)/s_atan.lo $(objects)/s_copysign.lo $(objects)/s_cos.lo $(objects)/s_fabs.lo $(objects)/s_floor.lo $(objects)/s_scalbn.lo $(objects)/s_sin.lo $(objects)/s_tan.lo $(objects)/SDL_power.lo $(objects)/SDL_d3dmath.lo $(objects)/SDL_render.lo $(objects)/SDL_yuv_sw.lo $(objects)/SDL_render_d3d.lo $(objects)/SDL_shaders_d3d.lo $(objects)/SDL_render_d3d11.lo $(objects)/SDL_shaders_d3d11.lo $(objects)/SDL_render_gl.lo $(objects)/SDL_shaders_gl.lo $(objects)/SDL_render_gles.lo $(objects)/SDL_render_gles2.lo $(objects)/SDL_shaders_gles2.lo $(objects)/SDL_render_psp.lo $(objects)/SDL_blendfillrect.lo $(objects)/SDL_blendline.lo $(objects)/SDL_blendpoint.lo $(objects)/SDL_drawline.lo $(objects)/SDL_drawpoint.lo $(objects)/SDL_render_sw.lo $(objects)/SDL_rotate.lo $(objects)/SDL_sensor.lo $(objects)/SDL_getenv.lo $(objects)/SDL_iconv.lo $(objects)/SDL_malloc.lo $(objects)/SDL_qsort.lo $(objects)/SDL_stdlib.lo $(objects)/SDL_string.lo $(objects)/SDL_strtokr.lo $(objects)/SDL_thread.lo $(objects)/SDL_timer.lo $(objects)/SDL_RLEaccel.lo $(objects)/SDL_blit.lo $(objects)/SDL_blit_0.lo $(objects)/SDL_blit_1.lo $(objects)/SDL_blit_A.lo $(objects)/SDL_blit_N.lo $(objects)/SDL_blit_auto.lo $(objects)/SDL_blit_copy.lo $(objects)/SDL_blit_slow.lo $(objects)/SDL_bmp.lo $(objects)/SDL_clipboard.lo $(objects)/SDL_egl.lo $(objects)/SDL_fillrect.lo $(objects)/SDL_pixels.lo $(objects)/SDL_rect.lo $(objects)/SDL_shape.lo $(objects)/SDL_stretch.lo $(objects)/SDL_surface.lo $(objects)/SDL_video.lo $(objects)/SDL_vulkan_utils.lo $(objects)/SDL_yuv.lo $(objects)/yuv_rgb.lo $(objects)/SDL_nullevents.lo $(objects)/SDL_nullframebuffer.lo $(objects)/SDL_nullvideo.lo $(objects)/SDL_diskaudio.lo $(objects)/SDL_dummyaudio.lo $(objects)/SDL_sysloadso.lo $(objects)/SDL_dspaudio.lo $(objects)/SDL_alsa_audio.lo $(objects)/SDL_pulseaudio.lo $(objects)/SDL_jackaudio.lo $(objects)/SDL_x11clipboard.lo $(objects)/SDL_x11dyn.lo $(objects)/SDL_x11events.lo $(objects)/SDL_x11framebuffer.lo $(objects)/SDL_x11keyboard.lo $(objects)/SDL_x11messagebox.lo $(objects)/SDL_x11modes.lo $(objects)/SDL_x11mouse.lo $(objects)/SDL_x11opengl.lo $(objects)/SDL_x11opengles.lo $(objects)/SDL_x11shape.lo $(objects)/SDL_x11touch.lo $(objects)/SDL_x11video.lo $(objects)/SDL_x11vulkan.lo $(objects)/SDL_x11window.lo $(objects)/SDL_x11xinput2.lo $(objects)/edid-parse.lo $(objects)/imKStoUCS.lo $(objects)/SDL_waylandclipboard.lo $(objects)/SDL_waylanddatamanager.lo $(objects)/SDL_waylanddyn.lo $(objects)/SDL_waylandevents.lo $(objects)/SDL_waylandmouse.lo $(objects)/SDL_waylandopengles.lo $(objects)/SDL_waylandtouch.lo $(objects)/SDL_waylandvideo.lo $(objects)/SDL_waylandvulkan.lo $(objects)/SDL_waylandwindow.lo $(objects)/SDL_dbus.lo $(objects)/SDL_ime.lo $(objects)/SDL_systhread.lo $(objects)/SDL_syssem.lo $(objects)/SDL_sysmutex.lo $(objects)/SDL_syscond.lo $(objects)/SDL_systls.lo $(objects)/SDL_sysjoystick.lo $(objects)/SDL_steamcontroller.lo $(objects)/SDL_syshaptic.lo $(objects)/SDL_syspower.lo $(objects)/SDL_sysfilesystem.lo $(objects)/SDL_systimer.lo $(objects)/SDL_udev.lo $(objects)/SDL_evdev.lo $(objects)/SDL_evdev_kbd.lo $(objects)/SDL_threadprio.lo $(objects)/SDL_poll.lo $(objects)/SDL_dummysensor.lo
OBJECTS = $(objects)/SDL.lo $(objects)/SDL_assert.lo $(objects)/SDL_dataqueue.lo $(objects)/SDL_error.lo $(objects)/SDL_hints.lo $(objects)/SDL_log.lo $(objects)/SDL_atomic.lo $(objects)/SDL_spinlock.lo $(objects)/SDL_audio.lo $(objects)/SDL_audiocvt.lo $(objects)/SDL_audiodev.lo $(objects)/SDL_audiotypecvt.lo $(objects)/SDL_mixer.lo $(objects)/SDL_wave.lo $(objects)/SDL_cpuinfo.lo $(objects)/SDL_dynapi.lo $(objects)/SDL_clipboardevents.lo $(objects)/SDL_displayevents.lo $(objects)/SDL_dropevents.lo $(objects)/SDL_events.lo $(objects)/SDL_gesture.lo $(objects)/SDL_keyboard.lo $(objects)/SDL_mouse.lo $(objects)/SDL_quit.lo $(objects)/SDL_touch.lo $(objects)/SDL_windowevents.lo $(objects)/SDL_rwops.lo $(objects)/SDL_haptic.lo $(objects)/SDL_gamecontroller.lo $(objects)/SDL_joystick.lo $(objects)/e_atan2.lo $(objects)/e_exp.lo $(objects)/e_fmod.lo $(objects)/e_log.lo $(objects)/e_log10.lo $(objects)/e_pow.lo $(objects)/e_rem_pio2.lo $(objects)/e_sqrt.lo $(objects)/k_cos.lo $(objects)/k_rem_pio2.lo $(objects)/k_sin.lo $(objects)/k_tan.lo $(objects)/s_atan.lo $(objects)/s_copysign.lo $(objects)/s_cos.lo $(objects)/s_fabs.lo $(objects)/s_floor.lo $(objects)/s_scalbn.lo $(objects)/s_sin.lo $(objects)/s_tan.lo $(objects)/SDL_power.lo $(objects)/SDL_d3dmath.lo $(objects)/SDL_render.lo $(objects)/SDL_yuv_sw.lo $(objects)/SDL_render_d3d.lo $(objects)/SDL_shaders_d3d.lo $(objects)/SDL_render_d3d11.lo $(objects)/SDL_shaders_d3d11.lo $(objects)/SDL_render_gl.lo $(objects)/SDL_shaders_gl.lo $(objects)/SDL_render_gles.lo $(objects)/SDL_render_gles2.lo $(objects)/SDL_shaders_gles2.lo $(objects)/SDL_render_psp.lo $(objects)/SDL_blendfillrect.lo $(objects)/SDL_blendline.lo $(objects)/SDL_blendpoint.lo $(objects)/SDL_drawline.lo $(objects)/SDL_drawpoint.lo $(objects)/SDL_render_sw.lo $(objects)/SDL_rotate.lo $(objects)/SDL_sensor.lo $(objects)/SDL_getenv.lo $(objects)/SDL_iconv.lo $(objects)/SDL_malloc.lo $(objects)/SDL_qsort.lo $(objects)/SDL_stdlib.lo $(objects)/SDL_string.lo $(objects)/SDL_strtokr.lo $(objects)/SDL_thread.lo $(objects)/SDL_timer.lo $(objects)/SDL_RLEaccel.lo $(objects)/SDL_blit.lo $(objects)/SDL_blit_0.lo $(objects)/SDL_blit_1.lo $(objects)/SDL_blit_A.lo $(objects)/SDL_blit_N.lo $(objects)/SDL_blit_auto.lo $(objects)/SDL_blit_copy.lo $(objects)/SDL_blit_slow.lo $(objects)/SDL_bmp.lo $(objects)/SDL_clipboard.lo $(objects)/SDL_egl.lo $(objects)/SDL_fillrect.lo $(objects)/SDL_pixels.lo $(objects)/SDL_rect.lo $(objects)/SDL_shape.lo $(objects)/SDL_stretch.lo $(objects)/SDL_surface.lo $(objects)/SDL_video.lo $(objects)/SDL_vulkan_utils.lo $(objects)/SDL_yuv.lo $(objects)/yuv_rgb.lo $(objects)/SDL_nullevents.lo $(objects)/SDL_nullframebuffer.lo $(objects)/SDL_nullvideo.lo $(objects)/SDL_diskaudio.lo $(objects)/SDL_dummyaudio.lo $(objects)/SDL_sysloadso.lo $(objects)/SDL_dspaudio.lo $(objects)/SDL_alsa_audio.lo $(objects)/SDL_pulseaudio.lo $(objects)/SDL_jackaudio.lo $(objects)/SDL_x11clipboard.lo $(objects)/SDL_x11dyn.lo $(objects)/SDL_x11events.lo $(objects)/SDL_x11framebuffer.lo $(objects)/SDL_x11keyboard.lo $(objects)/SDL_x11messagebox.lo $(objects)/SDL_x11modes.lo $(objects)/SDL_x11mouse.lo $(objects)/SDL_x11opengl.lo $(objects)/SDL_x11opengles.lo $(objects)/SDL_x11shape.lo $(objects)/SDL_x11touch.lo $(objects)/SDL_x11video.lo $(objects)/SDL_x11vulkan.lo $(objects)/SDL_x11window.lo $(objects)/SDL_x11xinput2.lo $(objects)/edid-parse.lo $(objects)/imKStoUCS.lo $(objects)/SDL_waylandclipboard.lo $(objects)/SDL_waylanddatamanager.lo $(objects)/SDL_waylanddyn.lo $(objects)/SDL_waylandevents.lo $(objects)/SDL_waylandmouse.lo $(objects)/SDL_waylandopengles.lo $(objects)/SDL_waylandtouch.lo $(objects)/SDL_waylandvideo.lo $(objects)/SDL_waylandvulkan.lo $(objects)/SDL_waylandwindow.lo $(objects)/SDL_dbus.lo $(objects)/SDL_ime.lo $(objects)/SDL_ibus.lo $(objects)/SDL_systhread.lo $(objects)/SDL_syssem.lo $(objects)/SDL_sysmutex.lo $(objects)/SDL_syscond.lo $(objects)/SDL_systls.lo $(objects)/SDL_sysjoystick.lo $(objects)/SDL_steamcontroller.lo $(objects)/SDL_syshaptic.lo $(objects)/SDL_syspower.lo $(objects)/SDL_sysfilesystem.lo $(objects)/SDL_systimer.lo $(objects)/SDL_udev.lo $(objects)/SDL_evdev.lo $(objects)/SDL_evdev_kbd.lo $(objects)/SDL_threadprio.lo $(objects)/SDL_poll.lo $(objects)/SDL_dummysensor.lo
GEN_HEADERS = $(gen)/org-kde-kwin-server-decoration-manager-client-protocol.h $(gen)/pointer-constraints-unstable-v1-client-protocol.h $(gen)/relative-pointer-unstable-v1-client-protocol.h $(gen)/wayland-client-protocol.h $(gen)/xdg-decoration-unstable-v1-client-protocol.h $(gen)/xdg-shell-unstable-v6-client-protocol.h $(gen)/xdg-shell-client-protocol.h
GEN_OBJECTS = $(objects)/org-kde-kwin-server-decoration-manager-protocol.lo $(objects)/pointer-constraints-unstable-v1-protocol.lo $(objects)/relative-pointer-unstable-v1-protocol.lo $(objects)/wayland-protocol.lo $(objects)/xdg-decoration-unstable-v1-protocol.lo $(objects)/xdg-shell-unstable-v6-protocol.lo $(objects)/xdg-shell-protocol.lo
VERSION_OBJECTS =
@@ -685,6 +685,9 @@ $(objects)/SDL_dbus.lo: /home/nillerusr/projects/source-engine/thirdparty/SDL2-s
$(objects)/SDL_ime.lo: /home/nillerusr/projects/source-engine/thirdparty/SDL2-src/src/core/linux/SDL_ime.c $(objects)/.created
$(RUN_CMD_CC)$(LIBTOOL) --tag=CC --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS) -MMD -MT $@ -c $< -o $@
$(objects)/SDL_ibus.lo: /home/nillerusr/projects/source-engine/thirdparty/SDL2-src/src/core/linux/SDL_ibus.c $(objects)/.created
$(RUN_CMD_CC)$(LIBTOOL) --tag=CC --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS) -MMD -MT $@ -c $< -o $@
$(objects)/SDL_systhread.lo: /home/nillerusr/projects/source-engine/thirdparty/SDL2-src/src/thread/pthread/SDL_systhread.c $(objects)/.created
$(RUN_CMD_CC)$(LIBTOOL) --tag=CC --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS) -MMD -MT $@ -c $< -o $@